11. Talisman of Death
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Back to a fantasy setting, however this isn’t set in Titan. It’s set on a world called Orb and despite what it says on the cover, this wasn’t written by Ian or Steve.
This is about when the books started expanding a bit with different authors, but since Ian and Steve were the founders of the series they still got their names on the covers most of the time. Ian more so probably since he was more active in writing FF. Steve Jackson was sort of preoccupied with writing his Sorcery! series which was basically still FF and set on Titan but on a different continent. (Later on they would just incorporate the Sorcery series in the FF reissues)
Anyway, this one was written by Jamie Thomson and Mark Smith. These guys didn’t do too many FF books, however they did write other books in this style. The most notable one being the Way of the Tiger series where you play as a ninja which I believe is also set in the world of Orb.
Jamie moved on to write the Fabled Lands series too which Mizal linked to above.
Okay so enough of the industry talk, to the book.
This one begins in a bad B-movie way where you’re just some random dude from Earth that gets transported by some powerful gods that wants you to be that “champion” from another world to save the world of Orb because apparently the forces of good are so desperate that they need some basement dwelling nerd to save them (Okay to be fair, we don’t know if that was the case)
Fortunately the gods have seen fit to give you the knowledge of how to use a sword and all those sorts of close combat skills that you’re going to need to survive. What they don’t see fit to do however is tell you what exactly you’re supposed to be doing, instead they teleport you in the heart of some forsaken cavern where you encounter four crusader types who are utterly confused by your sudden presence. Especially since they’re currently running from an angry horde chasing them.
After a bit explanation, they decide that you must complete their mission since you were obviously sent by the gods. They were part of a much larger group that was sent to stop the death god from destroying Orb by seizing this talisman from his minions that can summon him to the world.
Anyway, the talisman can’t be destroyed, but if you can get back to earth, you will have effectively saved Orb since it will be beyond the clutches of death’s minions at that point. They tell you, you need to go seek out a city known as the Greyguilds where you should find some folks that can tell you how to get back home.
Now having some sort of knowledge of what you’re supposed to be doing, they teleport you (The wizard only had enough power to teleport one person) out of the cavern which then gets overrun by a horde of trolls and dark elves.
One thing I should mention about this book and that’s the difficulty level is a roller coaster. There are a lot of places with unavoidable difficult battles along with instant death encounters.
However, the book does something odd at times and it will give you multiple chances at life again. This usually happens due to instant death encounters and even then not all the time. You’ll turn to a page where one of the gods rescues your spirit and you’ll get sent back to an early part of the book. (With a resetting of your equipment and stats) I remember two main places where this happens.
At the very start where you meet the crusaders. (This one happens anytime before or during your adventures in Greyguilds. This one is a complete reset.)
Or just after you leave Greyguilds. (This one only occurs after you’ve left the city or are very close to leaving it. In this instance it’ll tell you what items you can keep.)
Another thing that stands out in this book are the gods of Orb seem to be a lot more active in general and people tend to be a bit more into their deities. Which makes sense since these are gods that actually DO something. Besides the death god’s minions, you’ll be encountering a lot more religious nuts that will fuck with you because you have the talisman. But more on that later.
The trip to Greyguilds is sort of a big game of hide and seek at time mainly because there are hordes of orcs and dark elves roaming about looking for folks to chop up. (And each other) I felt the safer path was to wander through the forest.
Regardless of what path you choose, eventually you’ll encounter a bunch of warrior womyn. (The pic with them even has the female symbol on their shield. Lol) They’re generally dicks to you and whether you like it or not they will take you the remainder of the way to Greyguilds since they’re patrolling the area outside the city.
However, unless you come up with something clever, they will also take you to their immediate superior Hawkana who is a high priestess of the warrior goddess Fell Kyrinla and apparently in charge of some of the security of Greyguilds.
Hawkana is a complete bitch to you (There’s a pic of her laughing at you) and will take the talisman from you, which will then lead to the next part of the adventure, which is getting it back.
Losing the talisman is sort of unavoidable, but you can prolong this fate a bit. Playing deaf and dumb as soon as you meet them actually works. They write you off as an idiot and drop you to the gates of the city. You can also try to fight them at some point before you get to Hawkana, but the captain has the ability to instant kill you if you roll wrong.
So whether you have the talisman or not, you’re now free to explore the city a bit. If you’re lucky, you’ll bump into a priestess of the All Mother who are in conflict with the warrior goddess because they’re obviously a group that believe in traditional gender roles.
She’ll help you out and give you some info on her goddess and how she can even help an infidel like you out if you call upon her at the right time.
Eventually night starts approaching and you’ll encounter one of the death’s supernatural minions. This varies based on which direction you chose. One of them is sort of a neat description with the accompanying the pic. He drives up in a carriage with a coffin in the back of it with the description that the coffin has your initials on it.
Then he demands the talisman and you see him transform into a grinning rotting skeleton, (Which is the pic you see) though nobody else can see this transformation. He attacks you whether you have it or not and giving it to him obviously results in a fail ending.
You explore a bit more and then night falls proper and you get fucked up by some more of death’s cultists who catch you in some bear trap. If you still have the talisman, they’ll take it from you, but then they’ll get ridden down by some patrolling warrior womyns and then THEY will take the talisman.
If you don’t have the talisman, they just run off when Hawkana’s folks come by. Then the Feminazis laugh and do absolutely shit to help you out of the trap.
While you’re trying to get out of the trap, some old sage helps you out and asks you to come home with him. This is a good idea since being on the streets leads to worse shit happening at night. Plus he didn’t ask you to blow him for helping you or anything like that.
He’ll continue to ask you questions after you wake up, because he’s desperately hoping this relationship will lead to something more. Being cool with him leads to more helpful info. He’ll tell you you’ll need the help of the thieves’ guild to steal the talisman from Hawkana and you need to find the contacts at the Red Dragon Inn
Just as an aside, I didn’t realize it before but I think this book had a bigger influence on some of the shit I’ve written in Rogues and Necromancer. Death gods killing the world, warring cults in a city full of thieves, etc. I always though City of Thieves was a big influence, but it would seem this one did the job subconsciously.
In any case you explore the city a bit more and eventually you’ll get to the inn where you can contact the thieves. This can go well or not. Whether you’re a smooth talker or you just beat the shit out of enough of them that they tell you where their hideout is.
Before you leave however, you’ll bump into some poncy fucker by the name of Tyutchev and his tranny companion Cassandra. The pair of them worship some chaos god because that’s what degenerates do. They also got a bit of a reputation of just murdering the shit out of people they don’t like and it is very likely that they’ll try to start a fight with you before you can leave.
They’re very tough if you do combat with them. You can’t actually kill them though, because Tyutchev has a direct line to his chaos god and he’ll cry to him to save him which will cause a minor earthquake in order to create a diversion so he and his bitch can get the hell out of there.
There’s a bit more city exploration. One more thing of note is you can get roped into testing the combat abilities of some wizard experiment, which is a grotesque creation, made up several stitched together creatures. (You get a pic of it) The wizard’s name is even Moreau.
So eventually you’ll get to the thieves guild. Your welcome there will depend on if you dealt with the thieves in a business like manner or you acted like a fucktard. Either way you can convince them to get an audience with the leader and speaking the truth of what you want exactly is ironically the best policy. Trying to withhold info or being vague will result in them figuring you’re fucking around and they’ll either dismiss you or just kill you outright.
And you need their help too. If you try to assault Hawkana’s temple yourself, you’ll get killed.
After some stealthy sneaking about, you and the three thieves will reach Hawkana’s inner sanctum where the talisman is. As soon as you take it however, Hawkana is alerted to your prescence, and is pissed that you interrupted her while talking to her goddess (Now you get a pic of her yelling) which presumably was about how to best overthrow the patriarchy.
Hawkana is pretty tough and if you kill her, you might need to kill her AGAIN if you don’t take the ring of regeneration off of her right away. Meanwhile the thieves claimed they couldn’t get in the temple to help you because the door was magically locked. (Sure they couldn’t) In any case with the murder of their leader, the feminazis are eager to cut your dick off and you all scurry out of there.
One of the thieves will try to kill you during the escape, but he catches bolts by the ladies during the attempt. The other two thieves aren’t eager to fight someone who just killed Hawkana, so they run off.
So now you need to get out of the city that has feminazis crawling all over the place looking for blood. But before you can do that, you bump into that faggot Tyutchev and his tranny again except now they’ve brought along Cassandra’s wizard cuck for help.
He demands the talisman for his chaos god since one of the snitch bitch thieves that ran off told him you have it. After the wizard fucks about with some illusions with you, he’ll cast some sort of invisibility spell on Ty and Cass who WILL kill you unless you call upon the All Mother goddess for help. She’ll send a giant eagle to snatch you up and drop you in another part of the city. Why it couldn’t transport you OUT of the city is a mystery, but I guess they didn’t want to make it too easy.
So now you still have to get out. Trying to leave out the gates is death via feminazis. The less lethal way is through the graveyard though given how death’s minions are just stalking the world right now expect to fight undead on their home turf. You can get mobbed by zombies there if you aren’t careful.
Of course you could just wait for All Mother’s folks to take over the day patrol shift (They got a weird balance of security in the city with the cults) and they’ll let you right out.
Okay so now you’re out of Greyguilds, you’ve survived feminazis, degenerates, thieves and death cultists. Now what? Well now you have find the portal to your home world. Though you’re sort of just wandering a bit since it isn’t really clear where you should be heading.
While you’re wandering you’ll probably have a few more encounters with fending off the minions of death. One encounter of note that can occur is while you’re asleep you’ll have a dream of Hawkana (and get another pic of her)
This is the last potential encounter you’ll have with her and you’ll have to fight her spirit, which is trying to lure you to the Valley of Death. Lose the battle and you die for realsies.
I almost get the impression that Hawkana was based on either the artist’s or the writer’s crazy ex-girlfriend. Lol.
Still, out of several FF books I’ve played, Hawkana is one of the few major villains that pops up several times in a book rather than say just the end of it. Would have been nice if they had expanded on her just a little bit more than she is.
So getting back to your wandering. You won’t really get anywhere until you run into some furries.
No really, the correct path eventually leads to a tribe of hog folk who explain what you need to survive your final encounter and where you need to go. Apparently the dragon that guards the portal to your home world preys upon the hog folk because bacon tastes good.
Anyway you’ll need to fashion a shield made of the dragon’s scales in order to survive its breath. The hog leader will give you some magic super glue and you can find some loose scales in a cave in the mountain where the dragon is since reptiles shed.
So after some climbing and last minute shit, you’ll eventually get to the dragon who doesn’t give a shit about your mission since his job is to guard portal as assigned by the gods. So as far as he’s concerned death can kill the world because it won’t affect him.
Trying to reason with him is likely to get you killed since he’s got smooth pimp daddy dragon skills and will charm you into lowering your guard. Better to just attack him. Unsurprisingly he’s pretty tough.
After you manage to hack off nearly all his life points, he’ll turn into an old man and thank you for releasing him from his curse and tells you to enter the portal.
It’s a hilarious troll though because if you do so, he’ll turn back into a dragon and bite your head off. Lol.
Yeah, the correct choice is to kill the old man which again will result in him turning back into a dead dragon at which point you enter the portal and save Orb since we all know magic is completely useless on Earth and loses all its power.
You get last congratulations from the gods that teleported you in the first place and tell you they might call upon you again some day. At which point you’re probably cursing the fact that you’ve just been on an adventure that nobody on earth is ever going to believe and despite the empty promises of the gods calling upon you again you’ll most likely live the rest of your life like a schnook.
So that’s the book. It’s a bit of a usual one when compared to the fantasy settings in Titan. It doesn’t get as much attention as a lot of the other books, and I wonder if its due to the author’s not being Steve or Ian, though I think it did get a reissue once.
This one is another one without a main villain to actually fight since that would technically be death itself. Still, it feels like you get enough “mini-bosses” (Hawkana, Tyutchev, the Red Dragon, etc) to give you more than enough challenge.
Sort of not a fan of the “restart” bits mainly because I prefer death to be final, but also because if the death god has his foot half way in the world already then it should actually be harder for the other gods to just pull you back from the spirit realm (or whatever).
I mean that’s directly fucking with his portfolio; they’re the ones actually in the wrong here by doing that shit.
Also there’s the fact that it’s pretty damn random on when the gods can do that. Would have been nice if there was some consistency on what results in real death and when you’re just taking a temporary dirt nap. Sure it’s obvious when death’s minions do the deed, but there are still other places where you’re dead with no resurrection.
Still, despite playing a protagonist defying a death god I liked it and thought it was worth playing.