Perhaps, but we must remember that it's the experience that matters for the reader. Words / Choices are ways in which we create the experience, an excellent fantasy game need not be written by Tolkein for it to be enduring in our minds, as long as the choices (and consequences) it offered us are fantastic. Perhaps, more concisely, I'm reasoning that narrative is also player driven, not just what we write (author driven), and if we build stories that allow strong narratives one way or the other, we've done what we set out to.