Let me tell you all my sad story.
One day I woke up and thought to myself, 'Mizal, you're really stalling out on your main WIP, you should write a small, straightforward fantasy action adventure thingy as a palate cleanser.'
And so I started writing action scenes. And lo, they were good.
But then I thought to myself, 'You know, this action stuff is all over the place...yet I don't want to include actual skills or classes or anything, that's not the point of the game. I know! I'll let the player choose a favored fighting style and give them customized choices and combat scenes!'
Immediately after that I thought, 'Well I might as well let them pick a name and a customized appearance too, they might enjoy that."
Then I decided that while it was nice I was letting them choose the order the character had their action scenes in, the nature of some of these situations meant it would only make sense to give them time limits. From there it was only a small leap to wanting to track the days all the time.
I decided the whole thing would cover a month of IG time.
But there wasn't enough content to last an entire month! And the player would never see all the work I planned putting in consequences if they never ran out of time on anything. No, what the game needed now were random encounters to delay them whenever any of the more plot relevant stuff wasn't going on.
...the random encounters should sometimes involve NPCs with ongoing storylines.
Oh, and I would have to lay some groundwork down for a potential sequel.
"Wow okay I've got all these fight scenes from later on put together, but I should probably write up the actual intro to all of this to get this all going on CYS."
"....huh, this might take a lot of scripting."
"Uh. This is a lot of scripting." 