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Diagetic rules

14 days ago

Assuming you have a storygame that utilizes some kind of stats or other mechanical game effect, whatever they might be.  How important is it to you as a reader that those stats are introduced and explained diagenetically within the story versus just a flat paragraph on the intro page or specific 'rules' page that does not both to try to integrate with the world of the story?

 

 

 

Diagetic rules

14 days ago
It should probably be separate and clearly marked, and easy to return to and reference. Readers don't typically uh, read very well.

Diagetic rules

14 days ago

I agree with Mizal, def want to have it available easily. Nothing worse then being like "what does x do again?" and then either try to go all the way back or just say fuck it. (especially if the skill isn't something obvious like strength). I think a mix of both your options is good though. At the intro giving a description or whatever of the skills and then weaving it in to the story - example: passing a strength check has characters recognize the feat "No one has ever been able to lift that" or passing an agility check "you're the fastest man I've ever seen!" etc.