Assuming I had the patience to write a long one, how would you feel if I only put one or two end links at literally the very end?
Yes, the character you played has to die at least over 10 times to progress...I think, so far I've only finished about half of that number and three of them are basically suicidal choices.
I smell undertale
Undertale pokes fun at RPG and there is only one monster you can befriend with so I guess you're not wrong about that. Considering I'm not too fond of Pacifist route, maybe I should add a Genocide end.
What about the TRUE pacifist route?
I guess you like getting your ass kicked by Sans 100+ times...
Sorry to disappoint you, I follow Joel on Vinesauce and he covered both routes in his streams, therefore I spared it. I'm in love with the music though.
You've convinced me to make a troll boss.
Definitely need more context to better answer this.
That said, with only one or two endings and even if there's a lot of choices, that normally means your choices didn't have much impact because you had the same result anyway. You add more weight to decisions by leading people down different pathways. You'd likely want to branch it out a little more and write some what-if situations if people did this or that, which can lead to a different end result.
If a decision naturally leads to someone losing, then that's a good place to let the game end and potentially toss in an epilogue. Some people will put a lot of time into losing pathways, just to make those endings more satisfying. Regardless of how strong the writing is, if it's too linear then it half defeats the point of writing a CYS in the first place. The endings and the journey to get there go hand-in-hand.
Fair point, a downer end and a display of defeat often give the players the right push to search for the true ending. However, I want to exploit that concept and if possible make it become less of a chore and more enjoyable. In the story, I've branched out multiple parts and each only gets to one end at best. You might lose mid-way of course, traps, monsters, sexy ladies,...you name them they kill you.
I'll make it work. Lately I've been losing my focus in class and I feel like tackling something hard to refresh myself.
I was too selfish to realise that on my own, thanks for pointing it out!
Unless you're writing a beautiful, symbolically cyclical story about a near-death experience in a hallway.
In that case, publish it, it'll be hilarious.
Don't touch that dial
Nah, I'll pass...I've learnt my mistake.
I'll make sure to put several checkpoints throughout so no one will have to unless they wanna do it otherwise.
God, no. Ending at every ending, please. Madglee did it to A Day in Hell because his ego was getting bruised, and now the game is super frustrating to play.
No surprise, the description alone is enough.
I think you've pretty much come to a conclusion here but I'd just like to add that since the rating revamp, saving end game links for the end won't help your ratings much.
I've noticed the rating change, but what does it mean exactly?
Points 6-11: http://chooseyourstory.com/forums/news-and-updates/message/21234
I'm gonna hyperlink that and make my life easier
You don't know either?
No. I just hyperlinked it.
Alright, time to read.
Basically, I'd want as many ratings as possible. It's probably beneficial for a lot of folks here, I'll think of a way to earn their favorite.