Player Comments on A Treatise on Heartly Manners
A Treatise on Heartly Manners is a very well-written story with an almost poetic prose. As I mentioned when I was helping to beta test this story, I absolutely loved the titles in this one. Your descriptions of the surrounding world, political relations, etc. all helped to establish a realistic setting for your tale.
I liked the protagonist in this story. He was very introspective, as well as very emotional. I like how this story offered the reader so many choices to make -- many of which were of moral consequence. How you choose to react to your wife's betrayal in this story is entirely up to you. I played through at least ten endings, and it seems that there were many more to explore. Some of these endings also featured an interesting epilogue. While I feel like the story offered an excellent degree of interactivity, I would've perhaps liked to see the first choice of the story lead to a different path, rather than one that loops back with the first.
The central conflict in this story is the problematic relationship between Isa and the protagonist, with the secondary conflict being the one between the protagonist and the Duke. While it was interesting to explore the story from the main character's perspective, I feel like I would've liked to see things from Isa's shoes more. I'm not suggesting a point of view switch, but rather perhaps more dialogue or backstory that further develops her as a character.
In alternate scenes throughout the story, Isa is either portrayed as lonely and regretful, or cold and uncaring. Her feelings for the protagonist do not remain consistent. I understand that was partially the point -- that both main characters were wrestling with their emotions -- but I still felt like more could have been done here. Also, (SPOILERS): there are some scenes in which the protagonist is rewarded for reconciling with Isa, and others in which he is punished for doing so. The fact that Isa betrays the protagonist in some of the endings also lessens the impact of those in which the two characters get back together.
I loved the twist that you included in the epilogues of some of the endings. It was very creative, and an offered an interesting meta-narrative. I did wish that an epilogue had been included for a few more of the 'good' endings. My favourite ending (SPOILERS: the one in which the protagonist forgets about Isa, and embraces his friendship with Garreth) did not have an epilogue, even though I think this was perhaps one of the happiest ones. By contrast, many unhappy endings (like the one in which you reject Garreth's offer for friendship) have epilogues.
Overall, A Treatise on Heartly Manners is a poetic, well-written piece set in a medieval land. It is a good story to read if you want a tale revolving around the themes of love, betrayal, forgiveness, and regret. I give this a 6/8. Good work!
on 1/25/2020 11:06:21 PM with a score of 0
You set a fantastic tone with the story, and I think that really helped the story shine. This story has a very different feel to it than most of the stories on the site. I think it really stands out in the Romance category.
The player protagonist was an excellent character, and you did a great job drawing on his inner torment.
Unlike some of the others, I actually did not find this story to be too linear. Though, I can understand the gripes since we had to click through a couple pages before being given a choice. Anyway, I thought there were a suitable number of choices and plenty of varied and interesting endings.
Moreover, this story was an impressive feat for a contest that last approximately six weeks. I think the formula for success that is easiest to pull off involves a bottleneck type approach to the story. With a bottleneck, you have one clear set goalpost to frame the rest of the story.
But you focused on a branching tree, which requires at least two primary pathways that lead to different places. And I think that requires a lot more time in the planning process.
The one true weak point, in my opinion, was Isa. She could have used a little more dimension to her. I gave this a 7/8, but if she had a little more flesh to her, this could have received a rare 8/8 from me.
on 1/5/2020 3:43:40 PM with a score of 0
I love the language of this tale. It takes it's time; it's poetic - especially in the early pages. For example, this gem from the first page:
"This land molded you into the man you were supposed to be. Its stark streams taught you caution; its rolling hills forced you to become more perceptive; the people infected you with their stoicism."
The setting, the land around, the events the character faces - they all function on a metaphorical level with the man himself. The subtle touches worked better than the heavy-handed ones. I preferred the calm reflections on blades of grass to the in-your-face comparison of the magical bear.
His emotional journey is also well done, with, for the most part, believable twists and turns. Sometimes they are almost too literary and jump to far at the expense of a consistent personality, but he's grieving and pained, so it works.
Isa was a bit less successful - for the most part I found her annoying and flat, and not just because she cheated. It was like she was an arch-type, just there to fill the role.
On the downside, the storygame is very linear. It was pages before a choice came, even when the man was making significant in-game decisions. He went through a couple stages of grief before the first choice was even made. One time during the bear fight, a branch quickly reconnected back, making it more of a side-trip for some history rather than a choice with agency. That could be done in a game with more branching, but in a fairly linear game like this it felt kind of meaningless. And, sometimes, where it seemed there should have been an important choice (such as to reconcile with your wife, or not, the game chose for me with something quite over the top.
Overall, it read a bit more like part of a novel than a game. But it was a novel I liked, with good character dynamics between the two main men, and great description that made the land seem like a character in its own right.
on 1/3/2020 11:06:27 PM with a score of 0
I loved the plotline, and the enjoyment of not knowing what's next.
on 2/24/2020 8:09:41 AM with a score of 0
This was short but touching. We’re alive and together. Yay
-- Hi on 2/17/2020 11:56:23 AM with a score of 0
I HATE THIS GAME!!!!!!!!!!!!!!!!!!
IT IS RUBBISH!!!!
-- Mya Diamond on 2/17/2020 6:40:00 AM with a score of 0
While the story was well-written and interesting, it was relatively predictable and I didn't feel as if there were enough choices. Most of the time it felt like you were just turning the page, if that makes sense? It was a brilliant story, but if you're looking for a game, I'd go elsewhere.
on 2/4/2020 6:06:26 PM with a score of 0
i loved the story
-- Brady on 1/24/2020 11:57:12 AM with a score of 0
The story felt contained, despite the amount of words added here. It could have used another minor branch or two to remedy this problem, but I understand that the author might not of had time to do that.
On top of that, the characters seemed sort of bland outside of Garreth. I had no attachment to anyone besides the MC, him, and Isa. The Isa attachment was artificial and forced anyway. Despite this, I preceded the intense love path.
The good thing about this game is the writing quality itself. It was easy to follow and I didn't stumble upon shotty syntax or anything. 5/8
on 1/8/2020 10:12:35 AM with a score of 0
While I enjoyed this and it's well written, it feels like the main issue (your wife) is resolved too early, and the varying paths afterward are more extended epilogues than a continuation of the story.
on 1/6/2020 9:02:08 PM with a score of 0
I almost missed the route with the party-planning!
This game was fantastic. The variety contained within it, the amount of endings, the sides you take, and the depth of the character were all well put together.
There was non of the forced nature that a lot of the the stories written for contest usually have. It felt fluid and organized.
The epilogues felt a little out of place.
The parts of it about the romance contained all the emotion of romantic tension. The parts with political intrigue felt like there were stakes.
Also, I have a weakness for stories where if you play it one way a person is an ally, if you play another they're an enemy do Elaria was a wonderful character to me.
on 1/5/2020 10:20:43 PM with a score of 0
First off, congrats on finishing your contest entry!
This was an enjoyable and entertaining story game. The writing style was amazing - I can tell you have a way with words. The story drew me in from the beginning to the end; your imaginative writing weaved with powerful metaphors makes this an excellent read. Moreover, I can vividly imagine the torment Robert goes through because you describe it so beautifully. Which is why I sympathise with him so strongly.
My favourite character beside Robert is Garreth, his old mentor. He is the voice of reason, the guy who tries his best to guide Robert through his suffering and making sure he doesn't make the same mistakes he made in his youth. I enjoy reading his different responses on Robert's decisions, whether it is disapproval or not. His pearls of wisdoms and sharp observations are really fun to read ("I sense the thread of fate surrounding you both. Nothing shy of madness or death could break that bond.") I'm not a huge fan of Isabella though - I just feel she's one dimensional, only expressing either guilt or anger. Though I do understand her role in this story. Anyway, I like the characters of Elaria and Myrs, even though their appearances were very limited (Elaria only appear in one route). My only wish regarding this is to flesh out their characters a bit more.
Even though I adored the writing, I do spot some grammar or spelling mistakes here and there. In some of these pages, particularly when you take the revenge route, there's a unfinished sentence or word at the beginning. Just minor ones, though I let you know.
I like the choices too - it's basically either Robert succumbed to his anger, or learn to forgive his wife. I do feel like the story is a tad bit linear though, but that's understandable since you have to write this story in a month in order to meet the deadline, and so the branching outs are impressive in a such a short amount of time.
Overall, I had fun exploring through this story. It's well written and the characters are great, there are only minor issues. Well done!
on 1/5/2020 3:17:30 PM with a score of 0
There is sadness poetry in the whole story, that goes really well with the whole prompt. The characters are very well depicted and the choices have a sense for the time setting. The worst is its linearity, but it's understandable due to the deadline. I would like a more aggressive response in the protagonist but that is personal taste.
on 1/5/2020 7:05:32 AM with a score of 0