Cryogenic Failure

Player Rating5.33/8

"#158 overall, #19 for 2015"
based on 114 ratings since 02/06/2015
played 3,294 times (finished 136)

Story Difficulty1/8

"no possible way to lose"

Play Length6/8

"It'll be a while, better grab a SnickersĀ®"

Maturity Level1/8

"appropriate for all ages"
Stories with this maturity level will not, by design, have any potentially objectionable content. An example of a type story with this rating would be a quiz on mathematics.
You signed up for a long space journey -- so long that you would have to be frozen in a cryogenic state for decades until the ship reached the destination: a new planet that was just like earth, but had no inhabitants. The ship was automated, and a group of 249 other people were frozen with you -- to be automatically un-frozen when the ship reached its destination and landed on the planet.

After many strange dreams, you find yourself waking up, but something doesn't seem quite right. This waking up process is not what was described to you at all, and now you're going to have to figure out what happened and what you're doing to do about it!

---

This is a relatively simple choose-your-own ending story adventure. There are many different endings (eight total) with a good story (I hope) behind each. Enjoy picking your own story!

Player Comments

I seriously enjoyed this.

The plot was possibly one of the best i've seen, and it was very creative. You developed it well throughout the storygame and fleshed it out very, very well, so good work on that.

The color contrast on the pages felt really nice and went great with the setting and storygame. I'm glad you coded this background in, because it made for a more pleasant read i'd say :)

Some of the choices in the storygame didn't feel very meaningful, but it wasn't a very big flaw overall since this wasn't frequent.

I did notice that a few pages seemed to have more effort put into them then others. Spreading out the quality would make my rating rise on this storygame for sure.

5/8.
-- MinnieKing on 3/28/2017 1:39:44 AM with a score of 0
This honestly was very brilliant. The scripting and structure certainly sets it apart from many other games that are on this site, and the writing was done rather well too :)

This was immensely enjoyable, obviously plenty of effort was placed into crafting this game. An enjoyable read, indeed.

My only nitpick is that I wish some of the endings were less ambiguous, this of course doesn't include the rather bad endings you're able to get in a unfortunate circumstance for the protagonist. But that's just a very minor nitpick of mine, as the game as a whole was quite fun.
-- TharaApples on 10/18/2016 10:52:54 AM with a score of 0
That was fun. I really liked what you did with the background, and finding the captain's log and figuring out what happened to the people on the ship was really interesting. If I was going to be critical (which I am) I'd say that the introduction where you explain what the game is wasn't really necessary when you could've just jumped straight into the game, but that's just me being nit-picky :p
-- Briar_Rose on 2/8/2015 12:29:35 PM with a score of 0
Is there no way to solve this riddle??
-- JohnX on 9/22/2017 3:45:15 PM with a score of 0
The premise of a space/survival/mystery set up some intriguing possibilities. Some were explored but most were overlooked. Maybe I missed some major element or events must be done in a certain sequence, or maybe this is bugged. After entering the bridge I can no longer return to the ship. After climbing the ladder to the next level I cannot return to the bridge. Despite there being no given reason I cannot go back, simply walking onto the bridge sealed my fate. There were a few neat tricks and ideas but I was left disappointed. As a story game this falls short to me, and without the cyoa component this is not a story I would read beyond the first few pages. The author hints at mysteries or conspiracies, and the possibilities of what perils you could find alone and vulnerable in space. There is no pay off though. No great conspiracy, no tension, no obstacles to overcome, no lessons to be learned. There are continuity errors galore: The protagonist comments the other pods were put in storage containers to fit the small ship, later the pods are all out in the open in rows of two, and the ship is described as large. In that same vein of events where words like "stretching for miles" is used: the protagonist walks the entire distance of that one bay (several times if you choose,) without seeming to care about the distance even though we are told in the opening that a few minutes early the protagonist struggled to stand. If the journey was to take 40-50 years, the ship is 2/3 of the way there, and the captains says it has taken much longer than planned (we are led to believe long enough for the whole crew to die of old age,) so the math on the minimum you would have been in cryo for. And yet- the woman you thaw seems completely fine as soon as you encounter her. There are many more logical and linguistic inconsistencies to be found here. If this was a free hand short story made by someone very young or without much experience in writing it is a reasonably admirable attempt. Regardless of the specifics of who made this, I still appreciate their effort. I did not enjoy this story, I would not recommend it, but the core idea is solid and they clearly put some imagination into this. I could have enjoyed this story, it is a great concept and not beyond redemption or revisiting. I recommend this author find some films or books noted for building atmosphere and study those. I also advise them to spend a little time with their story. Walk the halls and envision the situations as happening to them, and ask if it makes sense. Take the chance to proof read the finished work and test it. Sometimes in game design you want or need to make the player do what you want, but you always need a reason if you are forcing them to. Unlike video games there are no technical limits on imagination. If you don't want your players returning to an area you need to create an obstacle or hazard, or an emotional need to move forward. Lastly, just keep writing. There are good ideas here that just need more seasoned execution. I don't mock or discourage, this is just one players thoughts on where the work came up short.
-- kyo787 on 4/12/2017 3:03:48 PM with a score of 0
This was great and very well written. However, there is not much interaction with other characters and the whole time you are trying to check out the ship on your own. At one point, I thought we would have a bit of romance with Julie but it too was cut short.
-- jcury on 2/25/2017 2:52:16 PM with a score of 0
This is a great story! It's a bit short, but I feel like that is beneficial to whole feel of the story. The descriptions were great and in nice detail. Nice job!
-- MysteriousMystery on 2/23/2017 1:27:30 PM with a score of 0
This story was both entertaining and well written. The descriptions were vivid so I felt like I was in the story. Very well done!
-- AnonReader on 2/23/2017 1:23:17 PM with a score of 0
Idk if I beat the game. That is why I didn't rate the game higher. Confusing.
-- Quorrah on 1/22/2017 3:59:30 PM with a score of 0
Wow nice story
-- CeruleanFlare on 12/16/2016 5:55:26 PM with a score of 0
Show All Comments