Delve!

a Everything Else by BerkaZerka

Commended by Killa_Robot on 10/21/2017 11:06:45 AM

Player Rating6.88/8

"#69 overall, #2 for 2017"
based on 106 ratings since 09/24/2017
played 3,257 times (finished 162)

Story Difficulty3/8

"trek through the forest"

Play Length7/8

"It keeps going and going"

Maturity Level3/8

"must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.

Slay Monsters and Loot the Bodies!

100 levels of Classic Dungeon-Crawl Hack & Slash!
Can you survive all the way to the end?

A CYS "Flash Game" Featuring -
Weapon Upgrades, Magic Items, NPCs, and more!

Player Comments

Hm, this storygame is interesting. I also think I couldn't have beat it without spamming alt + left. :)

I eventualy had some followers one of which survived to the very end (a healer for my rouge). The others all died (before the final boss actually). I also had baisically unlimited funds by the end.

The creatures were nice and reminded me of classac fantasy. It was pretty grindy, but I kept on going anyway. I figured out how to use the mechanics pretty well by the end, though I never was able to use my Rouge's Assasinate successfully making it useless to me.

My favorite aspect of this storygame was the humor. It added a nice touch and a smile to the grinding. I also never found an error in the scripting (of which I suspect there to be a sinful amount) besides the Asssinate ability (which I may have not used corectly).

Lastly, I personally saw a slant in the gear towards the Knight/fighter class. I constantly picked up weapons and armor that I hoped my companions or I could use, but the stupid fighter could only use it. :(

Anyway, I loved the storygame. It was a great few hours (that I should've spent writing). :)
-- WouldntItBeNice on 12/20/2017 4:51:53 PM with a score of 112775
Obviously, there's not much story since it's a dungeon crawler. But it's probably the best text-based rpg I've ever played! The level of detail that went into all the different weapons, armors, shields and items, plus the different classes and their ranks, is truly astounding! If you're looking for a really fun dungeon crawler that takes strategy and lasts quite a while, this game is for you. The icing on the cake: Even though there's not a lot of story, it can still be very lighthearted and humorous at times.

Note to author: I did find one broken weapon. It was a flail, found in a chest near the end of the game. It said it was a wizard weapon at the top of the description, but at the bottom the class limits were fighter/priest, and it couldn't be equipped by anyone in my party, despite having one of each class. Besides that, truly well done!
-- Glandros on 12/5/2017 12:22:16 AM with a score of 111301
I can barely begin to imagine the amount of work that would have had to go into just making the framework for all this. I wonder how many variables were used in total... not to mention the total scripts!

Further I should mention good writing isn't sacrificed for the sake of the game elements. It has both!


If you haven't tried this out yet, I highly encourage you to give it a shot. I will say that there is more clicking involved compared to the more story focused storygames, but that doesn't detract from the experience, and honestly, with this heavy use of the advance editor, it is to be expected.

Oh, also, did I mention there are pictures?
-- Zake on 10/10/2017 3:37:29 AM with a score of 0
my backstab missed causing me to die, 0/10 game sux sacre bleu
-- fracois on 1/29/2019 11:13:12 PM with a score of 0
You sack a dungeon. Illustrations are nice, occasional jokes don't take away from pace, and running gags are worth a smile.
Can be more or less difficult depending on your start. I picked a human rogue the first go round and got trounced, then I chose the elven wizard and had it easy.
One criticism: Inventory management is a bother, but it's also as smooth as you can get in a text based adventure.
-- Scout on 1/18/2019 9:16:07 AM with a score of 151958
Loved it. ill have to replay as the other classes
-- Zevrite on 1/16/2019 11:39:25 AM with a score of 86964
Glorious game indeed. Enough content to keep you occupied for quite a few hours. Writing flows smoothly and is really funny at times. There are a few instances of items not being consistently labeled in the inventory (e.g. stout sword is shown as 'extraordinary sword' in the list instead). There's also a few UI issues that could be addressed, such as the menu jumping to your inventory after taking a chest item instead of going right back to the chest. One annoying aspect is being unable to see the stats of equipped gear, which means you'll have to unequip it first to compare. Overall though, these are small potatoes compared to this massive achievement of a game.

Also, I couldn't seem to find any particular gear for wizards outside of the (superior) wizard staff. I didn't see any gear that buffed magic damage until one particular staff at the very end of the game, which literally quadrupled my spell damage. Oof.
-- Vingle on 1/3/2019 3:55:54 AM with a score of 117880
This is actually pretty fun.
I played as a dwarf fighter, and I died a few times towards the beginning, but as I figured things out and got cool stuff I really enjoyed smiting everything. The side passages were always entertaining.
Tip: Buy the Taco Party whenever the orc merchant offers it. You won't regret it.
-- Cricket on 12/24/2018 2:20:44 AM with a score of 0
I'm not a fan of the grinding and at times the RNG could get a little annoying and straight up insta-kill my whole party in one stroke but besides that I really enjoyed playing this even if I accidentally had to restart the game over 3 times. Even if the system could use improvement, it still is an excellent use of the cys scripts and BerkaZerka is essentially pioneering the RPG scene of CYS with this game.

Aside from the little amount of story that there was in the game, I enjoyed almost every bit.
-- LiteraryAdonis on 12/6/2018 8:25:38 AM with a score of 98192
I thought it was pretty good, I can't imagine a game like that is easy to make and the time that went into it was probably tremendous. I played as a rogue and felt really weak, especially against more than one foe. It would have been nice to have different attack options, such as an AOE attack, or increased evasion if a range attack was used (sling for me). There seems to be no difference between ranged and melee attacks so whatever had the highest attack was the only real option. Typically I could one shot any one creature, but if there were two or more left I died in one-two turns. Admittedly I only played to the killer mushrooms, but I never saw a chance to do anything but fight until then. I even ended one fight at 1 HP and didn't have an option to heal up (go to town, buy more HP potions after the first shop, etc.). I feel like the game favors the warrior which probably has more HP and attack. It looked like you could recruit more people later one which probably fixed all the problems I am listing, but I never got that far. I am sure it adds to the complexity, but the option to return to town between fights to spend the gold you earn and more combat options would be nice. Still, very impressive use of the editor and item features and as a old fashion hack and slash game it works well! If you just wanna kill the goblins dead I recommend it.
-- Shadowdrake27 on 12/6/2018 2:00:52 AM with a score of 0
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