Ground Zero

Player Rating7/8

"even better than Reeses' Cups®"
based on 7808 ratings since 04/19/2008
played 161,505 times (finished 9,755)

Story Difficulty8/8

"mosie through a minefield"

Play Length8/8

"Even light has to break at the rest stop"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

If you see a bright light, duck and cover!

Additional notes:

I should point out that this story can be very long assuming you're not dying. Years pass and your surroundings will most likely change. You may very well live a life time in the story if you're lucky. You will also experience a completely different adventure depending on how you escaped the initial nuclear strike. (Assuming you do survive it.)

As with any of my writings, the "story" comes before the "game". However, this story was written in a "game like" format. So while there isn't a complex inventory and all of that, you can technically "win" by getting one of the 4 special endings. (You'll know if you get one because you'll get an epilogue)

Player Comments

The last time I left a comment on Ground Zero was a very long time ago. At that time I had only played through this storygame once, and whilst I hadn't died immediately, I wasn't exactly close to getting an epilogue. To paraphrase myself in this comment, I said that I would have liked more choice in the protagonist's actions. Looking back, I see that not only was I being unfair, but I didn't understand at all what makes this game great.

Since then, I have played through every page and discovered all the wonder and intrigue this deep, rich world has to offer. As is often the case with EndMaster's stories, it is the characters and plot which are most memorable. It is amazingly satisfying to see how your choices affect not only your own character, but other characters and even the world around you, in believable, really interesting ways. Not only that, but I was treated to a whole giant spider-web of such delicious stories, branching off in many directions, even when you think you've finished it all. Not one of these tales, on any page, did I find boring or dull. All the endings were a fun read and the epilogues provided good closure, with (most of them) giving us a glimpse into the life of your descendants. In this aspect - this incredible use of interactive fiction in its most basic form - Ground Zero is second only to Eternal.

I always find it strange when people complain about the linearity or lack of choices in an EndMaster game. Do they even know what linearity means? This thing branches like a motherfucker; it's anything but linear. I concede that there are less choices insomuch as there are probably less combinations due to lack of variables and scripting, but when you have such story-driven and meaningful choices that completely change the direction of the plot, the choices in Ground Zero are better, I would say. Yes, it means you don't control your character as much, but the protagonist is a (metaphorically) real person with his own opinions, feelings and motives. It allows for a much more complex and fascinating main character than if the player could decide every single little action.

Thank you, EndMaster, for writing such an epic tale that kept me entertained for hours on end. It was one of the first storygames I played on this website and it certainly left a fantastic impression. If it wasn't for Ground Zero, I might not have stuck around on CYS. Thank Dendrin I din't stumble upon Warrior Cats fanfic before reading this beauty.
-- 31TeV on 10/19/2014 12:06:28 PM
Got completely hooked here. Love how a dead end storyline isn't treated as such, but provides enjoyable reading in itself. Would love to see how things went with "the other woman" as well - how about fleshing that part out to the same extent as the epilouge storyline? Two equally rewarding wins, in a way. Epic story - in the word's true sense.
-- Pål on 11/3/2011 8:18:33 PM
Very addictive reading/playing, certainly held my interest! I liked the developement of the main character as you make your choices, and the interactions with other characters were always interesting and fun to read. However dialogue could get slightly confusing; there were some points where no indication was made as to who was talking. Also, I felt that we could have had slightly more control over the storyline (one point that sticks out is the vote over who initially became the leader between Ron and Elliot, you could have given the option to actually choose rather than have a default). That aside, I enjoyed the storyline, was totally compelled to keep going to find out how everything worked out for the characters, and will definitely play through again to try all available options. Really good work!
-- lorenrhys on 3/23/2011 9:23:49 PM
Have to make sure I don't die so soon. Good plot so far.
-- Nat on 10/4/2015 10:06:16 AM
I made it ten years before killing myself. Dude, I've read several of your stories now, and I can say honestly that you rock.
-- Cameron on 10/2/2015 8:04:46 AM
This was an amazing story! I couldn't stop reading!
-- Braeden on 10/2/2015 1:49:19 AM
its better then homework hella right
-- logan on 9/30/2015 7:16:05 PM
Ending abrupt, and the main character's a dick. However, great world with many surprisingly realistic touches,
-- Good but short on 9/29/2015 10:32:03 PM
I am somewhat new to choose your own story books, but this is one of the most amazing experiences in reading I have ever had, I loved the book so much I took up the task of trying out every single ending (which is insanely worth it). This story made me think "what a stupid death" at sometimes, yet many ones made me want to cry out of either joy or sadness (all in a good way). To put it simply this story has amazed me and would recommend it to anyone who can read (except for maybe younger kids due to heavier topics). :'):'):'):'):')
-- Zachary on 9/26/2015 12:14:47 AM
Its very entertaining to play and get all the different endings. I've even sent the link to multiple friends and said to play it. Each time, they say "That was.very fun, thanks for sending it!" (Or something along those lines) Overall, if rating out of 10 i would give it an 11!
-- Mr. Amazing (obviously not my on 9/25/2015 11:25:03 PM
Show All Comments