Homo Perfectus 3

Player Rating6.96/8

"#21 overall, #5 for 2011"
based on 591 ratings since 09/09/2012
played 5,630 times (finished 489)

Story Difficulty5/8

"run through the jungle"

Play Length6/8

"It'll be a while, better grab a SnickersĀ®"

Maturity Level4/8

"need to be accompanied by an adult"
Contains content that may not be suitable for persons under age 13. If this were a movie, it would probably be PG.

The final installment of the Homo Perfectus trilogy. Three years have passed since Adam first wore the Shade Mask and defeated Damage. He has now become a full fledged superhero within Gorgon City as Shade and has created a some kind of life with Eve there. But once again, a new threat emerges, this time in the form of the villain known only as the Grim Reaper, but his true identity remains hidden. Although this villain seems insignificant to begin with, Adam has no idea how he will become once he reaches the Apex of his power.

Once more, some items take on the form super powers in this game, and those can usually be identified as items that cannot be dropped. At the end, you unlock various different easter eggs about the makings of the Homo Perfectus trilogy, depending on how high your score is. Your score increases by doing things you don't have to do, but should, like saving people. Even if you're not interested in the easter eggs, you should still do those things to find stuff you need to get the best ending. I would also like to thank ugilick who pointed out a plot hole for me to fix, and for all of his help on the trilogy.

Player Comments

This is excellent! It's a very nice improvement on Homo Perfectus 1&2, and I'm so glad that the author was able to continue to come up with new ideas and such for this storygame. With this third installment of the series, it is easily leading the pack of the other series's. As I continue to play through each one, I'm being drawn to play the next one as soon as possible because they are so much fun to play, and they are a great challenge for the mind. The length is perfect for this type of story, and has eneough space for numerous scenes of action, drama, and romance.

Unlike Homo Perfectus 2, the writing flows together nicely, with a good blend of complexity, structure, and basic diction. The writing hints at approaching danger, but I think that at a few moments in the story it is too obvious and should be re-worded. As long as you're actually reading and paying attention to the story, you can usually find the right solution to each problem thrown your way.

Homo Perfectus 3 has an incredible plot line that is like a roller coaster ride for us as readers. It gives a good amount of action to the story and allows for the reader to adjust nicely to each scene. As I've stated before, there are plenty of different climatic points in the storygame that can give the reader that rush of adrenaline that should be included in every storygame.

I have stated this twice now, and yet the author has still not quite managed to effectively describe each scene with the amount of detail required for a feature-worthy storygame. I'm severely disappointed in this aspect and I hope in the future that things can be different and the very best Homo Perfectus storygame will be created.

I like that characters are being nicely introduced and we as readers can relate with them immediately with the way the author describes and develops them, hiving us scenes of drama and realization that can make an emotional masterpiece of a story. In this one, Eve is undergoing deeper changes internally and her character revolves around the problems she herself creates.

The challenges as stated are now emotional as well as physical, giving us a deeper understanding and relation to the storyline. We can relate to the struggles Adam and Eve go through as being outsides in humanity and aren't quite treated as they'd like, which makes the identity of Shade even more appealing to them.

I'm still having a problem with not being able to use some of the abilities in certain situations, making the storygame much more difficult and slightly more linear. At the beginning of the storygame, it is automatically assumed that the story follows from the path that gives the best ending, so the others have virtually no purpose.

There were more grammatical errors rather than spelling this time, especially to the term "loose". It is used incorrectly many times, and the correct one would be "lose". I'd be happy to proofread if there is a future Homo Perfectus storygame.

7/8
-- Nyctophilia on 2/22/2017 6:52:11 PM with a score of 0
I have thoroughly enjoyed playing this from beginning to end. More than just technically impressive in terms of scripting and writing, this game also presents puzzles in ways that fit seamlessly into the progression of the plot, with solutions that are hinted at just enough to be solvable without wild guessing.

The super-heroic ending was a fitting, albeit bittersweet ending. I couldn't ask for more (but I will anyway, because there are five more games to go, and that fact makes me incredibly happy.)
-- the_quiller on 3/9/2016 4:07:00 AM with a score of 140
A thing I notice about your battle scenes is that most of the time I'm clicking at random on which skill I will use. I think where you could improve in is that you could give hints to the player on what to do next and not have a "This item cannot be used here" text pop up all the time. Also, I wish you developed the game a little more slowly. What I mean is not just go from place to place but to take your time with the story process.

Don't be mistaken, it's a good game and series. Good plot, nice fight scenes, and nice characters. I just see some issues is all.

Overall though, good job.
-- JMgskills on 4/25/2012 10:31:34 AM with a score of 40
Great job.
-- stephenboyd0187 on 4/19/2017 12:55:45 PM with a score of 200
Absolutely AMAZING!But I have one question.If meckard didn't beileive in god, why would he come up with names like adam,eve and project eden?
-- Cassowary on 1/26/2017 4:13:00 PM with a score of 160
this is one of the best thank you so much for bringing this into our lives
-- wil on 12/14/2016 8:27:27 AM with a score of 50
cool
-- deadshot117 on 11/16/2016 7:11:36 PM with a score of 40
Why did I have to die at the end and eve? Just why?!
-- Bob on 8/13/2016 1:33:11 AM with a score of 160
The ending just felt... empty.
-- falco1029 on 7/23/2016 8:29:50 PM with a score of 130
YAY. Super heroic ending. Now to the fourth one.
-- lejama88 on 7/8/2016 5:48:40 AM with a score of 150
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