In the Field

a Modern by AgentX

Player Rating3.14/8

"#658 overall, #46 for 2017"
based on 53 ratings since 04/25/2017
played 425 times (finished 64)

Story Difficulty7/8

"wade in shark infested water"

Play Length2/8

"So short yo' momma thought it was a recipe"

Maturity Level6/8

"I'll need to see some identification"
Some material may be inappropriate for persons under age 16. If this were a movie, it would probably between PG-13 and R.

Pinging, ringing, zinging, and kabooming cloud everything. For an eyeblink in time the smoke clears and the ground, a literal lattice of bodies, provides a horrific but all-too-common 1944.

Not only is this my first storygame, it is also the first in my potentially new Alternate Reality Series (in which time will judge whether I'll take up the nerve to work on or not).

My entry for the Chaos Contest.

NOTE: This is historical fiction, and as such there WILL be inaccuracies compared to reality. And though one can die in the story more than he or she can live, that's because this presents the many could-be struggles of a soldier in an alternate version of the D-Day Invasion.

Player Comments

I felt the story lacked depth and a greater meaning. Also, the most interesting aspects of the story were left unexplored.

How did the Germans learn of D-Day?

In history they were utterly convinced that the landing would be at Calais, headed by Patton. The false intelligence and fake inflatable army the Allies used worked to perfection, so this could have been an awesome opportunity to explore a shocking mole operation or Benedict Arnold level betrayal within the Allied ranks. But sadly, we just get the generic, "someone told them" that forces a plot artificially.

How did the Allies manage to muster a force 15x greater than the already colossal D-Day invasion - AFTER - losing every single man and machinery save one?

Nothing about that is really plausible. But having the D-Day invasion fail and having the player try to help win the war regardless would have been an interesting concept if it was done more believably.

What happened to the paratroopers that dropped behind enemy lines?

Surely they would have had some impact on the story.

Overall, it wasn't a bad attempt for a first story. And the writing was competent. But the lack of meaning and the failure to maintain suspension of disbelief makes the story lackluster.
-- Bucky on 4/29/2017 9:01:43 AM with a score of 0
Alright, this was a good first attempt. Your phrasing is clumsy for now, the Ending where your father gives you a medal a month after being captured made no sense, and you spent too much time focusing on the toys of war instead of bringing out the lack of meaning of it / other issues (when you're in the trenches I presume your mind is more occupied with staying alive than profiling all the toys being used against you). That said, this was a competent story, and there was a fair bit of variation between the choices that were offered.

When you mentioned this was alternate history, I was looking forward to seeing the larger impacts of your tweaks. Unfortunately all I could find was the Germans being forewarned, and a larger invasion later. Not really much to work with, but if you expand the premise later I'd be interested in reading more.

The cannibal and gift from soldier pages were nicely written, and so I do believe that with practice and polish you will become a capable writer. Onwards and upwards!
-- StrykerL on 4/25/2017 3:41:08 AM with a score of 0
The choices at the end seemed more like life and death rather than branching paths. If you’re into a more linear story and want to get through it quick, play this one.
-- SpaghettiMan on 10/2/2019 8:46:26 AM with a score of 0

This was pretty decently written. I couldn't see any grammatical errors, the violence of war was clearly portrayed, and the plot, though quite lacking in complexity and depth, still had its not-too-many details fleshed out.

What bothers me, is that there was so much room for expansion. The author could have branched out into more subplots which would keep readers clicking the links. But this WAS a contest entry, and it's quite pressurizing to churn out a passably fair storygame with enough length to not make it seem like one's mother's recipe.

And for that I still salute the author. You managed to not only submit your contest story (which also appears to be your first story, by the way), it's also not completely bad as well!

You managed to entertain me more than homework. 4/8.
-- AgentX on 5/19/2017 7:09:36 AM with a score of 0
It's cool. I like it.
-- LOLiHAVEnoFACE on 5/8/2017 7:42:32 AM with a score of 0
I don't regret reading this but I also don't feel to have gained anything. The story is quite short, to me it doesn't explore the brutality of war and the horrors of the Beach landindgs. Perhaps the author should watch Saving Private Ryan
-- Theory on 4/29/2017 1:42:30 PM with a score of 0
It's fine... would have been better if it was longer.
-- Kill_For_Sport on 4/25/2017 1:45:33 PM with a score of 0
Well, I enjoyed playing this, not counting the 5 single-link pages that the reader is forced to go through at the start. You had some good writing going on and some decent descriptions about each scene. Some of the capital letters were a bit annoying (most notably the first page is literally entitled "AAAAAAAHHHHHHH!!!") but can look past that.

On my first playthrough I went full cannibal and killed the enemy soldier who blundered into my man-eat-man feast. Which is why, when I played it a second time...and the same guy actually spared me and gave me left me feeling quite appreciative of such a decision. I can applaud you for the kind of choices you gave to the reader, as it was certainly something which kept me replaying it to try out all the different options.

Overall, it's fairly short but that works for this kind of storygame. I didn't find it to be too heavy (despite the type of content, which wasn't that graphic), and if anything it's taught me that surrendering to Germans is never a good move.
-- Saika on 4/25/2017 11:50:31 AM with a score of 0
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