Land of the Setting Sun

Player Rating?/8

"Too few ratings to be ranked"
based on 6 ratings since 11/07/2019
played 62 times (finished 7)

Story Difficulty6/8

"wandering through the desert"

Play Length5/8

"Not going to lose any sleep"

Maturity Level6/8

"I'll need to see some identification"
Some material may be inappropriate for persons under age 16. If this were a movie, it would probably between PG-13 and R.

My entry for Gower's Contest: Battle in the Ruins of a Dead Civilization

Explore the not-so-uninhabited ruins of Japan, after it had been completely annihilated in World War Two.  Fifty years later, the travel ban is lifted, and James and his crew may be the first people to get a peek into this relic of a country.  However, expect the unexpected, for James and his crew are not the only residents of the Land of the Setting Sun!

Hope y'all enjoy it!  Please leave a comment, any feedback would be much appreciated!

Player Comments

A very interesting game! Sort of a historical fiction combined with a present day (ish) adventure that takes place after an altered history. I really enjoyed the setup and the game; I did have some issues with it though. Spoilers start now so read the game first.

First of all, the characters were all well done and very memorable. I related to each one, and was sad when anyone died. I feel like this is really important in this type of story—well done! The main character was very well done and relatable as well. I also loved how much sense the choices made in terms of why YOU were the one making it. Usually they small group was split evenly, and you were the “deciding vote” this made the story and choices seem way more real!

The game had two main branches that greatly changed the outcome and events. This was good, but left me wondering if the two were reared at all. Some elements were common among the two, but there was an entire creepy faction that disappeared in one. There was also not very many answers in one—sort of like a no matter what you do you are dead scenario. I liked the story heading with the newer ship better. If the other branch was the only one, I would be frustrated with every ending.

The game was very harrowing! My favorite part of the whole story was the one where you don’t make the flight. In that version another reporter goes to japan, and seeing his picture the main character simply says he is glad the didn’t go. That made me so nervous to take the other path, it was great! Everything was pretty creepy, and no two deaths were exactly alike. I believe the “fail paths” were more well done than most of the “full ending” ones. This is only because most felt like a quick death ending despite being the farthest path you could take.

None the less, it was a very good horror that kept you in the dark while having the choices all make sense. The lack of info on anything in the endings may even add to the creepy effect of the story, But I like to have answers. To me it felt like even the author didn’t know why everything was happening, so he just killed everyone off before they got an explanation. Again, to someone who likes the horror genre this is probably a good thing.

The branch that I liked (with the strange doomsday settlers) felt like a more complete story with a plot. You either were killed by the faction, or beat them. When you beat them you got some limited answers, ended the threat, and lived to tell the tale. It felt more complete to me. That may have been the point though—to only have one “full” ending. This ending was scary, and get like a well thought out phycological thriller.

So that is my opinion on the story. Here is some technical/ writing things:

-General- minor grammar/spelling errors (example “smalling” should be “slamming” on pg question the scavengers) there were a lot of these misspellings.

- General- “Of course” was used a lot, sometimes feeling repetitive.

-Pg flying with chickens- tense change in 1st paragraph

-pg Miyazaki- you call “Qara” “Mara” on this page

-General -very description language, but sometimes it was over done. If you can take out words and quicken the pace during action scenes do it! They don’t have to run “ridiculously fast” in combat. You can just say a stronger verb like “charge” and let the reader get the impression. Example on page lost when the group gets a “ridiculous head start” I would go with either just a head start, or that they were hard to see, or just jump to “they were difficult to follow in the rain”.
-- Shadowdrake27 on 11/11/2019 12:06:28 PM with a score of 0
I enjoyed this story very much, primarily because I connected very well with the characters in it.
-- TheCanary on 11/7/2019 8:51:23 PM with a score of 0
Show All Comments