Penthos

Player Rating5.09/8

"Too few ratings to be ranked"
based on 27 ratings since 04/28/2017
played 452 times (finished 37)

Story Difficulty4/8

"march in the swamp"

Play Length6/8

"It'll be a while, better grab a SnickersĀ®"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

Penthos, the Greek daimon of grief, begins destroying Seattle, forcing people to feel more grief than ever. There are three true endings, each clearly labeled 'epilogue.' This is my entry for the 2017 Chaos contest.

 

Warning: rated 7/8 for a reason. It's about the apocalypse, so naturally, there is gore. Not excessively detailed gore, but it is still present.

Player Comments

I like this it is kind of cool.
-- thestoryman22 on 6/22/2017 7:54:09 PM
was gucci
-- greg on 6/9/2017 9:45:09 AM
Wow. This story was really packed with gore and action. I loved it. This story had a touch of greek mythology and it was PERRRFEECT! There weren't that many mistakes but otherwise I loved this book. Great job.
-- DiniTheWizard on 5/18/2017 4:08:28 PM
What a creative story! Rushed at (many) parts and lacking the narration you're clearly capable of, the idea behind the story was very exciting.
-- march5th00 on 5/10/2017 2:32:52 AM
This was a significant amount of content, and I appreciate the effort that went into creating this. As far as I can see, the game is an exploration of various emotions personified via Greek gods in a chaotic setting, and the author genuinely cares that people understand the various mental challenges a person faces while growing up.

Unfortunately, I have major issues with the story. For a Greek image, Penthos has a frustrating modern vocabulary of insults (cuck is pretty much a late 2016 thing), and his motivations/machinations are alarmingly flimsy. From what I can gather from the opening, the protagonist should have been really distanced from reality (apocalpytic curtains and all), and should have had no chance in the outside world. In that scenario, him acceding to his sister's impulses to effectively beat everything down like it were a video game boss is outright jarring.

It was far more likely that the Protagonist would have begged her to stay, or teamed up with Laszlo to restrain her (going alone is pretty much a certain death sentence in crises situations). Furthermore, the divine interventions lack a certain degree of challenge. For example, with Moro, the correct options are obvious, not even camouflaged. The Quiz section which is meant to generate guilt falls very flat, because you're more concerned about answering a pop quiz and being frustrated about the answers (which I'm fairly sure people would not know outside of intentionally pausing the game and googling, breaking immersion) than experiencing the risk of grief/failure. Further, this is a medium where going 'back' and retrying is painless, so fail states are pretty toothless. The newscasters were not executed well, I can never imagine, under any circumstances them delivering the lines they did in the story (both at the start and in one of the endings), they have absolutely no motivation to cover up the events that would have happened, and seem to do so more from the author's guiding hand than real life logic.

What I'm saying is that the execution does not match the intention. I did like the Eris segment - the gore made me wince for it was well written- except for the way in which you were to complete it- the solution was downright obvious, a better version was the 24x click puzzle later, but twice in one game would have been a chore, so an alternative implementation would have been better. Making the player find the solution to challenges throughout their actions could have be done better (say exploring and finding a guidebook in the protag's house about depression would have been fair and decent character building) would have been better design. I cannot deny the good intention behind this game, but I personally did not enjoy the execution, and I hope I've been able to leave fair feedback to help the author in that perspective. Additionally, links to resources on depression and other symptoms would not have been out of place in this story, in case the author wants to add them in later.
-- StrykerL on 5/4/2017 10:35:48 AM
Nice, I really enjoy this...
Especially how you describe how the dead body look like and iy maje wanna throw up...
:))
-- LOLiHAVEnoFACE on 5/2/2017 5:43:33 AM
I enjoyed it. Would have loved it if it were a bit longer and perhaps less linear.
-- EZunmaker on 4/30/2017 10:01:27 PM
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