It's mostly stuff that I've been thining about. But some places I'd like to go with items is ...
ITEM QUANTITY:
Allow players to carry more than one of a given item. I think this could open a lot more complexities though.
ITEM CLASSES:
There would be a separate screen that lets you define a CLASS of items. Let's say, example, Meelee weapons. The CLASS would allow you to restrict how many items within a class the player could have at once. You could also define Item Effects in the CLASS that items within that class would use. Say, for the Meelee class you define an effect to say "if used on page X, go to page Y", then all Meelee weapons would automatically go to Y if used on X, unless you defined an effect for X on the item itself.
ITEM DROPPING2:
More advanced dropping options. When an item is dropped, the author decides where it goes: back to original page, another page, or gone for good. Currently, it goes back to roiginal page.
EFFECTS
Expand Item effects to allow you to choose whether or not a Use will subtract from the #UsesLeft. This woudl be useful if you want a page like "you pull out the bomb but realize it's not a good idea to blow it off here."
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Can you think of anything else? At this point, this falls to the lower rungs on the TODO list. There are some other items more important (Help system, Who's online, Game Ratings, etc).