Now that I've learned how to display the on-page script text, what i really need is for variables and page links to respond to that text. If it says, 'your guy just died, bummer", then that has to be reflected in the rest of the game, and makes new routes.
For example, If a character is mean consistently throughout the game to the other, it causes the scripted text to appear. Then they're in a life-or-death situation later, and relies on the person they were rude to to survive. What I need is for one link to appear versus another, depending on your actions, and then have both of those link to the next chapter. BOTH events would have major effects on dialogue, scenes, etc., throughout the rest of the game, and I need the text to reflect that without making a bazillion pages for all the different routes - but also create different choices later on, which ARE different and lead to different places.