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Suggestions for improvements and additions to the site.
This feature was rejected 9/10/2005: Combined with http://myadventuregame.com/forums/message.asp?MessageId=1221

Battle System

20 years ago
I have been thinking about this for awhile now. It could be done in a hard way but done yes sir re. First the level system has to be implemented. Second you need 5 varibles.
1.Attack
2.Strenth
3.Defense
4.Dstrenth
5.HP

Every creature that you can attack will need those varibles.

Let's say we have a battle going on. It is you or mabey a second playable charater Vrs. an enemy such as an Imp.

Your charater has these stats:
Attack:5
Strenth:2
Defense:Dosen't matter
Dstrenth:Dosen't matter
HP:Dosen't matter

The Imp has these stats:
Attack:Dosen't matter
Strenth:Dosen't matter
Defense:3
Dstrenth:1
HP:Dosen't matter.

Okay, now you know there stats. Now you need a formula. In the forumla I'm going to substutute P for Player and I for Imp.

P's attack + (*-look below) - I's defense - (**-look below) times negative 1 = I's HP change***

*Depending on P's strenth this will be a random varible so since P has a strenth of 2 the random varible could be anything between -2 to +2.

**Depending on I's dstrenth this will be a random varible so since I has a varible of 1 the random varible could be anything between -1 and +1.

***The maximum change to I's HPs could be 0. Otherwise I would gain HP instead of losing them.

Do you understand? Can you find flaws? Can you figure out how to make this part of the MAG editor? Do I sound like a teacher giving a pop quiz?

Battle System

20 years ago
Don't forget this alex.

Battle System

20 years ago

Good start, but I think you're thinking too closely to the existing variables we have now  ... remember the flow ...

[PageA] --> [Battle] --> [PageB]

The *end result* of the battle is (1) Variable Changes (2) Item Changes. Now, given this, we have really no limit to what Battles could be. Think more like how RPG games handle it.  Here's a quick brainstorm from me ...

A Battle consists of:
 -> one or more Enemeies each with one attack
 -> one player with any number of attacks (this would be to simulate a multi-player party)
 -> an option to Run (defined by a %, successPage, failurePage)
 -> any number of Attack Types
 -> survive destination page
 -> perish destination page

Enemy would have:
 -> any number of Attack Types (each with a given probability)

Player Attack Type
 -> Could be restricted, like Links by Items/Variables (i.e. can't use sword attack if you dont have Sword)

See the lines I'm thinking of  ... that's what Im thinking ...

Battle System

20 years ago

This is cool:

Q: Havacoman has made NO games but still has more POiNTS???? Are you trying to encourage forum posting?

A: Its up to alex.

Battle System

20 years ago
I hope to be a future game maker and have used and found things out in most of them except for the fact that I myself am artistically challenged and not many people like to give sprites out so I can't make a game with tons of cool graphics to go with the game.

Go download RPG Maker 2003 and see how the monsters are the same for any game you play if you find some games.

Battle System

20 years ago
Clicked post to early. Anyways, I have a habit of finding ways to make a system better. I watched a presentation on friday that taught me how you can make systems better. This site, a chair, the computer, they are all systems.

Battle System

20 years ago
I dont understand RPGmaker 2003, I used it but It didn't really makes sense to me.  Game maker 6.1 did though...

Battle System

20 years ago
We are oppisites alike...

Battle System

20 years ago
I only like GM 6.1 cuz I can understand it.  Show me a good tutorial for RPGaker2003.

Battle System

20 years ago
Is the system you described similar to how RPG Maker does it? I'm likely not going to download it, so if you spec it out just like they do it, that's fine. Nothing worng with copying how they do it. hopefully we could improve upon it or make it unique for MAG.

Battle System

20 years ago
RPGmaker2003, yes how does there battle sys work?

Battle System

20 years ago
I have no idea how RPG maker works for battle system but I do know the one I laid out is better if you don't include magic because in RGP Maker you hit one: 86 damage. Hit it again: 86damage. Repeat. The one I did has more luck to it. In that battle equation there can be 5 more damage for a really critical hit and then 5 less for a really weak blow.

Battle System

20 years ago
It looks cool.