Non-threaded

Forums » Feature Wishing Well » Read Thread

Suggestions for improvements and additions to the site.
This feature was rejected 6/26/2006: see comments

Advanced editor items

19 years ago

why cant we see or use our items when looking at the chapters in the advanced editor? i would like that to be added.

to put it more clearly...

when looking at the pages in my advanced game's chapters i would like to be able to use my items found on those pages. if a knife is found on page 3, let me get the knife in the editor just like i would in the game.

nate

Advanced editor items

19 years ago
ummm, for testing purposes?

Advanced editor items

19 years ago
I think he means when you click a link to go to a destination.  I think that is technically unfeasiable (sp) and you could test the game automatically.

Advanced editor items

19 years ago

for testing purposes yes. right now all we can do is test our links and variables. to make sure your items are working properly you need to go into "view" and try every item you have in the game to see if they work correctly.

i think if you can edit everything within the game, it should include items as well. i am totally aware that we can edit items in the items link though so dont harp on me about that. im just saying, if an item is needed to advance to a specific page then we should be able to use them when reading the story in edit mode. say again, i need a knife to go to chapter 3. when reading over the page in the editor i see that everything is ok, except i cant advance to the next chapter cause i cant obtain my knife. so i therefore have to close out that window and go to chapter 3 and open the page i should go to.

wouldnt it be more efficient to have it where your items could be used in the "testing" phase?

nate

Advanced editor items

19 years ago

That problem is exactly why we have View in the first place (I think).  If you are having a problem somewhere, play the game and save it before that spot.  Than, you can tweak it until you can get past that part.  That's the easiest way to do it.  You didn't know you could save a game while editing it?  It's the easiest way to find a bug.

Advanced editor items

19 years ago

I do understand what you're saying, but this does present some technical difficulties. Consider that the ADV Storygames will be getting much more advanced (scripting, exposed identifiers, etc) -- and the gap between what the storygame looks like in the editor and in the viewer is going to get bigger and bigger. The biggest reason for this is what's called Gamestate.

Gamestate refers to everything that's happened since the start of the storygame, from the pages visited to the items attained. There is simply no way to construct a Gamestate inside of the editor -- you can access any page directly, and that would totally throw things off.

The reason that the Viewer/Editor experiene is so close (or, atleast tries to be) inside of the classic editor is because Classic Stories do not use a Gamestate: no matter what page you're on, no matter what time, the link will always take you to a page or end the story.

Perhaps, what might be better, is if you were able to see what Items were on a partuclar page when viewing thatpage in the page editor? I do believe this is an existing FWW suggestion,