What have type of occupation would you want to have that could change the course of the world, in a storygame?
The typical or more commonly thought of to me would be the great mage, the great warrior, and the assassin. Besides those three, what other types of occupations could change the course of history in a medieval fantasy type world?
I'm asking because I'm planning a storygame where you have your more typical paths, those three above for example, and then some more paths that perhaps do not seem exactly as glamorous, but can still have a great effect on the world. These will be the main paths through the story which break off into minor ones. I plan on having different choices along the paths affecting the world itself in reasonable ways. **Unintended consequences for everyone**
(You are a warrior. You saved a young girl from being mauled by wolves. You end up teaching her how to defend herself and letting her tag along with you on your adventures for awhile. The girl grows up to be a leader of a rebel faction. The rebel faction ends up taking over a major city because the girl was trained by you and because she is naturally charismatic. )
(You are an assassin. You killed the father of four children. You killed the three children and the mother you found also at the house. The fourth child, the eldest, vows to get revenge one day and becomes a guardsman. He works his way up through the ranks and eventually catches the ear of someone important, who also was affected by one of your killings. They establish a special order of warrior who are assassin hunters. This order wipes out many of your colleagues and even your apprentice before you take them seriously enough to react.)