Oh snap! It's an update!
My latest brainstorming session came up with these ideas:
- Items will be usable in the story
- There will be multiple points where the player can choose to put on or take off a holster to hold their revolver in.
----- Having the holster on will add the revolver as an item to your inventory, and you can whip it out at many points in there story. You can point it at people, and shoot it at them too... Even though it will likely cause a game over for many points of the story (but perhaps I can make an "outlaw" path specifically for the situations where you manage to get away with it).
----- Having the holster off will increase your mobility.and make people more likely to trust that you aren't going to hurt anyone... But you won't have the revolver on you.
- I will build one Main plot-line first, and then branch off from it with the time remaining.
- The main plot-line will revolve around traveling to an abandoned(?) hideout of a gang of outlaws. One of the outlaws came to town, scared for his life after a large, casualty-ridden battle with local Indians. After he is promptly jailed, the protagonist and a group of newfound acquaintances are asked to accompany the local sheriff to the hideout, with the promise that they can keep whatever they can carry back.
- I don't have names for the characters yet. The names won't be hard to come up with at all, given the types of names in the Wild West are pretty natural to me. However, I'll go ahead and leave the descriptions of the main characters of the main plot-line here, to see if any of you can think of any clever names that you'd want to be used.
----- The Protagonist - I'm probably going to avoid giving them a name. Just a 2nd-person-perspective "you". They were probably a cattle rancher with a want for adventure. So they head to a saloon, and the rest is history...
----- The Sheriff - Lost his left arm. Always has his pistol holstered. Slow and lumbering, but quick and accurate on the draw. Has a looser sense of social morals than his (late) predecessors, but will crack down hard on anything he finds unlawful.
----- The Widow - A jaded widow with a penchant for gunslinging and a distrust for authority. A reasonable trait, given that a group of officers had her entire family hanged on false charges - a fate she only barely escaped herself. She has a vendetta against those officers, though she doesn't expect to find them. And she sort of doesn't want to, since she's still getting used to the concept of committing violence.
----- The City Slicker - A nervous banker/white-collar criminal who came to the West to set up a property business, and to get away from his ever-present, borderline-yandere wife. He is increasingly regretting his decision, and wants to go back home. But he can't. Not without having some sort of future set up for himself. Incapable of violence, outside of a mental breakdown.
----- The Bodyguard - A filthy, horny, grizzled, enormous beast of a man. By far the most athletic of the group, and by far the least charismatic. He has a soft side for animals, but is otherwise kind of a huge asshole. Hired by the City Slicker to act as his bodyguard for a hefty pay. Loves money, women, rotgut alcohol, and well-bred horses.
----- The Bandit - Put in jail by The Sheriff when he came running back towards town after the Indians raided their outlaw camp. Extremely amenable - not at all a leader, and will follow whoever will give him the most stability in life.