Alright, I'll explain it more thoroughly. I realize now I glossed over a lot of the stuff I thought was self-explanatory when it really wasn't. Sorry about that.
In the game, you play as a Detective. During the bulk of the game you are part of a large debate, in which you are trying to guide a bunch of people to the correct conclusion in a case. At a lot of points in the debate, you'll be asked to choose a person who meets certain criteria, select a piece of evidence you gathered, etc, which is done through links. Choosing the wrong option takes away some of your %INFLUENCE, which functions like a health bar. Influence starts at 100 and can go down to 0 by getting enough things incorrect. Links that lead the Detective to the incorrect conclusion have variable commands assigned to them to subtract a certain amount of Influence. After I created the Influence variable and assigned these variable commands to the links after writing out the debate, I created the "Game Over" page. Then, I added the parameter to %INFLUENCE stating that if the value went below 1, it would take the player to this "Game Over" page.
However, this did not work after I play-tested it. I got my Influence down to 0, the minimum value, after selecting enough links that subtracted my Influence. However, the value stayed at 0 without ever taking me to the Game Over page. Thinking this was strange, I then tried to put that command into the Global Link Script. However, that also did not work. I played around with the variable and script a little but nothing yielded a proper result- I was never taken to the "Game Over" page.
I thought the basic content of my storygame was necessary to understand this. Sorry if this made things a little confusing, and if there's anything needing clarification just ask.