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How many choices are too many choices

6 hours ago
My prompt for EndMaster's contest deals with settling an unknown world. There is a part of my game where you get to select the various stars you want more information on before committing your colony ship to one. As you may know there are alot of stars out there. So my question is how many options to explore are too many options? I could have up to 45 based on the relatively easily available information I have, but I think this is way too many, but I also think that only having 2 or 3 feels like too few.

How many choices are too many choices

6 hours ago

I would personally suggest not doing all 45 off the bat, as that would probably take too much time (although I would definitely love to see it sometime), so maybe around 5-10? It does depend on how in-depth you are planning on going into each one.

EDIT: Or just do what RK suggested, as it seems like it could easily be scaled up or down depending on the need.

How many choices are too many choices

6 hours ago
I think putting too many options on one page would be overwhelming.

If you could split up the stars into like quadrants or some kind of location-based parameter, then have it so that we could choose between, let's say,

Quadrant 1
Quadrant 2
Quadrant 3
...
Quadrant X

and then once you click on each link, they give you more links, that would be great. So forty five stars split up among like 9 quadrants, and then you click on each quadrant and there's info links to 5 stars, I guess that would be pretty good!

How many choices are too many choices

4 hours ago
Doesn't seem much point in having a bunch of options for the ones you're not building a plot around, couldn't you summarize the player looking up several at a time that aren't suitable?