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Suggestions for improvements and additions to the site.
This feature was accepted 7/25/2005: Good ideas. #1 and #2 will go in soon, but #2 won't happen for a while.
This feature was completed 7/27/2005: 1 and #3 are complete. #2 will be rolled into a *massive* items upgrade. Stay tuned.

Item Enhancements

19 years ago

I have almost stopped using items altogether.  I am back to using them now.  They are really low teck.  Let's give them a small update.  Actually lets make it two.  No wait, three again.  Two of them are just rementions.

The first one has come up before.  Making the game restrict you if you have the item.  It would be easy to add this with the restrictions page.  You know, add another one to the dropdown list.  Making it do that would be like switches.  That would be one way to handle switches of the three.  One-Add section in Varibles Two-Use Varibles Three-this.

The second one is the title.  What if some items were restockable or there were clones.  For example two hotdog stores selling the same hotdog.  Every time you went to the store and bought one you could get another.  Mabey you could show the item like this.  Items Name X2  It would only show the X# if there was more than one copy in the inventory.  You could only copy items with 8 or less uses. 

The final one is the one where an item vanishes on a certain page.  You know what that is.

Item Enhancements

19 years ago

I agree to all of them.

#1 Additional Restrictions
The reason it is a drop down list now is because I planned on adding additional items: Has, Had, Not Has, Never Had, Has/Had. I'd also like to add a checkbox to item restrictions as well that will act as an "OR". If you require a SWORD and ARMOR, and both have "Or" checked off, then the player will only need one of the two items to be restricted.

#2 Item Quantity
This opens us up into a whole new realm. It is a much more complex feature (both as an author and on theprogramming side), so it probably won't happen this time around.

#3 Item Dropping
This is already planned. I took the first step and make a little itsy bitsy icon for the editor.

Item Enhancements

19 years ago

OK -- I'm pretty excited about this addition: http://myadventuregame.com/forums/message.asp?MessageId=958

Item Enhancements

19 years ago

#1 and #3 are complete. #2 will be rolled into a *massive* items upgrade. Just a hint:

- Items can be put in a Class
- Item Classes have names and can restrict the #items from a class a user can carry

But we're thinkigna bout this ,... more to come later ....