- Variables can be "clamped" by setting a "Min" and "Max" value
- Variables can have a starting value, so when yo ustart the game, it starts there (otherwise, they start at 0)
- You can define an event for your variable, if it goes above or below a value, go to a page. Note, you will always be "stuck" on that page unless you End Game with comments or Reset Game, or have one of the links on the page move the variable out of the "event" range
- Changes can be Add, Subtract, Mult, Div, Percent, and Reset -- all should be self explanatory
- Values for changes can be straight-up (4, 55, 1234) or random (1d8, 5d6, etc)
Please take a few minutes to make sure your games still work ...