I thought it was fun... :(
I guess, fight simulators, for the more picky audiences, get a bad rap because there's fuck all to do outside of combat. Dungeon Stompage switched it up a little with RPG skills and and a shop and all manner of absurdly-difficult-to-make scripty stuff, but once you get all the endings it has little replay value. Yours had some replay value to me, for some unknown reason. What you really need is a shop, and probably a leveling system, or make your health and things fluctuate a lot, creating a need for lots of different potions. I mean, it was a pretty cool and fun idea, I felt like a badass when playing it, and if you just made it so combat was somehow constantly changing and evolving, up into the level-100-only-virgins-and-OCD-guys-ever-get-to-this-point kind of stages and beyond... Well, it might not get featured, but commenting with a big score could become something of an honor badge.