Okay, so maybe I was a bit overzealous, and I agree with the above opinion, but it needs to be as customisable as the game can allow, in order to avoid pre-choice for the player.
For example, you can obviously choose to decline an offer made by another character, but if screaming at them in pure defiance will get you killed, there needs to be a choice to be patient and explain why you don't want to go ahead.