Well, basically the reader will have to chose a series of different options, which will craft the "micro-story" based on those specifications. My hope is that each of these will be short enough that they shouldn't take long to write.
Much of the fun will be in unexpected results that technically fit your specifications, but in unexpected or bizarre ways. I'll have to come up with some examples, I think
Nooooo. This I might sound dumb, but I'll try to whip up an example of how the player's choices might lead to unexpected and (hopefully) humorous situations:
It starts off with "A man walks into the room and pulls out a gun."
Then you are offered a series of choices for genre, setting, etc. Let's say you choose "18th century", "Mansion", and "Romance".
Then the story continues with something like "The man raises the gun and whispers 'Aleister sent me.' You gasp in excitement as you take the pistol from him. What a thoughtful gift from your beloved suitor Aleister! How did he know that you always wanted a a pistol of your very own?" And it continues from there.
Does that maybe make more sense?
Hmm, maybe. I'll have to test it out both ways to see what reads better, I think.
Well the plan is basically to keep it short and simple, in order to make it easier as a first project - while hopefully keeping it entertaining.
I worry that overambition in a very first project can be a death sentence. "Biting off more than you can chew", basically.
It doesn’t seem like he would necessarily need any scripting for this. If he includes 5 different choices, he would only need to manually write 3,125 one-paragraph stories, which seems entirely doable.