AlKho, The Contributor

Member Since


Last Activity

3/5/2021 10:49 PM

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The life so short, the craft so long to learn,

Ars longa, vita brevis.

Trophies Earned

Earning 100 Points


A Pixie Danced

This story is not about you. It is about a cast of fantastical characters - faeries, a goddess, and a few who can be categoried as vaguely human - whose stories you will be able to explore and, to a necessarily limited extent, change. Every choice will generally lead down a different route, however slight, so I highly encourage you to fully explore the game's choices. The story certainly comes together much more clearly as you explore different branches, though I doubt you will be left overly confused if you choose to explore only one branch. I readily welcome feedback and suggestions on how the game can be improved, recognise that it is lacking in many ways, and will be happy to edit and expand the game as and when I receive constructive feedback. As it stands, however, the game is complete.

This storygame owes a considerable amount to the inspiring Divinus community over at RPGuild. One of its main storylines is based on a series of collaborative posts written by myself and Lord Zee. I am incredibly grateful to him for permitting me to adapt it into this storygame. I am also incredibly grateful to Antarctic Termite for running the iteration of Divinus from which part of this game is adapted. I would also like to thank all those who have contributed to Divinus over the years and continue to do so.

I am grateful to the chooseyourstory community for making this possible and for making me feel very welcome. I must also acknowledge my indebtedness to EndMaster, whose storygames inspired me to pursue this mode of writing.

Recent Posts

Noob Census - Earn pointless points! on 12/4/2019 7:38:12 AM

Thought I'd be long forgotten by now, but it seems that even while dealing with real life duties the Great Food Hermit manages to shed cysnoobness.

Best of 2019 Contest Starts Now on 11/22/2019 12:08:01 AM

I would like to put forward this storygame, my humble first contribution to the site:

Tally Ho, Chapter Seven on 11/20/2019 12:42:51 PM

Option 2. Don't think Pennyworth has the shady skills necessary for this kind of skullduggery.

Chopped II: Round 1 on 11/20/2019 12:06:00 PM

This perfectly captures my perpetually serene face! Really quite chuffed to be featuring in one of these already. And I've no idea how you knew I'm an incorrigible indeeder, but I am indeed.

Chopped II: Round 1 on 11/19/2019 5:05:32 PM

“I, the glorious hermit-connoisseur, have tasted this delictable and vengefully crafted dish, have savoured with tears of delight and anguish the tragic and beautifully crafted history behind this food, have been wracked by pangs of emotions I never thought a mere pigeon could engender in my great hermitic heart. And so, with tears flooding from my eyes, I declare this to be a great dish. The taste, burnt to a crisp, surreal. The presentation, aflame with the hell that the chef wishes to engulf mankind in, a post-apocalyptic statement. The texture, as coal unto my tongue, caused the aftertaste of perdition to rock my corporeal form. This dish has unveiled nirvana upon me and caused me to witness moksha.

100 points!”

Chopped II: Round 1 on 11/19/2019 3:51:54 PM

“With the confidence of a veteran connoisseur of forty years, this travelling food hermit shall now cast judgement on these fried pigeon bites carefully placed inside potato nests. The presentation is perhaps this dish's most striking aspect, and had been brilliantly executed - one is made to feel like a triumphant fox galumphing through the fields with his great prize, and so for that galumphing element I award a full 33 points!

“As for taste, neither the potatoes nor the the pigeon strike me as tastelessly done, but they have been constricted and limited, they lack that shazam, that boom-boom. But I must praise wholeheartedly the accompanying drizzle. Far better than disgusting ketchup. And so I award an additional 25 points for taste!

“The potato nests have maintained their crunchy texture, truly giving that biting-into-a-nest feeling. C'est fantastique! The pigeon bits, however, are far too small and what little texture they have is overwhelmed by the twigginess of the nests, and so I award an additional 25 points for texture!

And so I, the great hermit-connoisseur, award 83 points to Corvin. Dobra robota.”

Tally Ho, Chapter Seven on 11/16/2019 9:15:09 PM

Option 4 seems like it will increase Pennyworth's intelligence tremendously, but not saying anything might come across as an admission of guilt... will go with it anyhow.

Tally Ho, Chapter Seven on 11/15/2019 8:49:34 PM

Option 1. I must take exception to option 3! We've had our fun with the poor inspector, now it's getting downright degenerate and immoral. We should not encourage a culture of torture and sadism - even completely fictional characters have a right to freedom from spoilers.

Tally Ho, Chapter Seven on 11/15/2019 3:59:48 AM

Option 3: I stand with Mayana on this, while intellect is not quite up there, perhaps Pennyworth's culture will get us over the line. Not sure if we want to be on the Inspector's bad side at this particular juncture, but what's life if Pennyworth can't live for the little things?

Eternal Fan Club on 11/14/2019 12:20:58 PM

Necromancer is the first I played and will always occupy a special place. While there aren't as many endings as Eternal or Ground Zero, the story is satisfying, you care for the characters the Necromancer cares for, and really don't care for the ones he doesn't care for (doesn't mean they are undeveloped, but End does a very good job of getting you to completely take ownership of the character and feel immersed, even when you are not necessarily making any choices).

But I wouldn't say that makes Necromancer my favourite, as the characteristics I mention are common in pretty much every EndMaster game I've played. So I don't have a favourite, each game left me satisfied and yearning for more. Even Death Song's true ending, though by no means victorious or happy, was thoroughly satisfying. Many of the endings in the games gave me this feeling of catharsis, and that's one of the marks of a successful story for me. That being said, Eternal is the model and exemplar I refer to - and the inspiration - for the storygame I am currently writing.

Over the past month or so I've started exploring and actively rating other storygames on the site too, as my experience to date has been largely centred around these few games. I've currently got about fifteen tabs open with games I want to give a whirl. I'm starting to think it may be convenient to have a bookmark game button or some such.