thatguy, The Wordsmith

Member Since


Last Activity

6/24/2012 2:25 AM

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Sage Exemplar


What can I say about myself? I totally dig choose your own adventures, especially these advanced games. They're totally sweet.

Uhhh .... okay I can't think of anything else to say. So, yeah, I'm going to get back to work.

Trophies Earned

Earning 100 Points Won 2003 Make-A-Game Contest Given by Havacoman on 06/23/2006 Given by JJJ-thebanisher on 06/24/2006 Given by tsmpaul on 03/07/2008 - And the award goes to... (drum roll please)... thatguy for hitting the Top Games list! Given by Will11 on 01/14/2018 - For the Wal Mart Game


The Wal*Mart Game!

Hey look everybody, it's The Wal*Mart Game! But this isn't your ordinary Wal*Mart game, oh no, terrorists have taken over, and it's up to you to ... well pretty much do whatever you'd like.

Please note that this is an Advanced Game, and takes full use of Objects. To use an object, simply pick it up (click on it), and then go to "My Inventory" and click USE. You'll pretty much need to do this thoughout The Wal*Mart game!

Also, there are three endings. See how many you can get!

2003-06-11 6:42P - The ÜberEnding does not work! I am looking into fixing this ASAP.

2003-03-10 9:29A - I've added a walkthru generously written by beholder! Please check it out if you get stuck!

2003-02-15 8:30P - Okay, I've finally remembered to publish the game by the contest, and fix a few broken links. I have put my Heart and Soul into this game, so please give feedback, positive and negative!

2003-02-09 8:00P - The game is pretty much finished. There's a ton of room for expansion, but I would like to get some feedback. Please play it and beat it!

This is a fun little game about counting. It's pretty easy, really. Here's how it works ...

We start off with Zero (0) and take turns counting up by 1, 2, or 3. Whoever counts to 23 looses!

Example: I start off by counting to 1. Because I counted to 1, you can count up to 2, 3, or 4. Let's say you pick 4. I can then pick 5, 6, or 7. The goal of the game is to get the other player to count to 23!

Recent Posts

re:Two Things in One on 5/12/2005 10:32:10 PM
... don't mind me, I'm really in my own world ...

re:walmart walkthru on 10/19/2003 5:13:37 PM
Hi couragemylove, the walkthru is actually located as a link on the first page of the game. It's the last link on the first page ("Oh so bored") -- good luck! :-)


re:Ok this is weird on 7/4/2003 10:11:35 AM
then how are you typing this ?

re:Instructions on creating advanced games? on 6/11/2003 4:49:41 PM
You were on the right track! Actually, it takes two or three quarters to get the spy ear in the game ... now in real life, would you really expect to get a spy ear, the best toy in the vending machine, with only one quarter ;-).

re:Instructions on creating advanced games? on 6/11/2003 9:10:31 AM
Hi madglee,

Unfortunately, they have no instructions for using the Advanced Editor. Your best bet is to just play with it, that's what I did. Just try different things in a test game and see how it works.

As far as strategies, here's my thoughts on it. You have two base types of games, linear and non-linear. Most games are linear -- the pages in a game are used to describe what happened, what is about to happen, and what the player can do. See Finals Week as a great example of a linear game.

In the non-linear game, pages are used to describe a location that changes throughout the game. Wal*Mart game is an example of this. See also Jurassic Fairview Park for another great game.

So with that said, now here’s my strategy. First, think of a general topic, not necessarily a plot, but just an area where you’d like to explore. I picked Wal*Mart because I thought it may be fun to do.

After that, I decided which type of game I wanted, and went with non-linear, because I thought it would be a challenge to write (and it most certainly was). About the only scenario for a game I could think of in Wal*Mart was terrorists, so I went with that.

Once I had that, I thought of a general story line: terrorists take over Wal*Mart and the player has to stop them using items in the store, I made a paper diagram showing how all the departments (clothes, food, etc) relate to each other. Then I thought of what you could possibly use in Wal*Mart to stop terrorists. I came up with the base items, put them on my diagram, and then went into the Advanced editor and filled in the rest.

Yes, a lot of the items don’t have a purpose, but that’s to throw off the player. I did my best to make every item have a logical purpose, but it appears that my version of logic is different than everyone elses. Thankfully, beholder wrote a walkthrough for the game.

As far as the UberEnding, I’m surprised no one figured out how to find it. A clue is, it involves using a certain sound-enhancing device from a vending machine used in a place where you hear a faint noise. Unfortunately, it’s broken and I have been trying to figure out how to get it to work … but I will do that, I really want to finish it and have other ppl enjoy it!

Feel free to ask me any questions about designing or using the advanced editor. unfortunately, it appears that Alexp (admin) has put the myadventuregame project on the backburner, but I know if you email him and what not, he’ll try to make some time for it!

-- Thatguy

re:New game: A Day In Hell on 6/7/2003 9:24:42 PM
I finally had a chance to check this out. I think you should write more for this site! Have you checked out Wal*Mart game?

re:Holy Sheet! on 4/27/2003 12:20:03 PM
Good job! That's a tough game, one of my favorites.

re:The Wal*Mart game is too hard! on 4/27/2003 12:19:27 PM
Hi MarcKal,

Take a look at the walkthrough, its one of the links. Also, you can use your backbutton when you die. That's okay to do!

Good luck!

re:I am making new game!!! on 4/5/2003 9:08:30 PM
I'm all about fan fiction ... especially continuing the Zelda line.

re:TRAPPED 2 on 4/5/2003 9:06:40 PM
I enjoyed the first one, just finished it. It's a fun concept. My only comment is that I noticed that you didn't use the "hide link" checkbox ...

I've noticed that the "hide link" thing makes it a lot harder, but then no one can beat it!

Over all, good stuff