Player Comments on Mole
Addiction can sponge up all of the color and feeling in your life - that is, until you get your next fix. We see this in Mole, a short story where our protagonist, a cave-dwelling mole (creature), takes on the role of interrogator for a mole (informant) in exchange for more of that sweet, sweet moss. Even with its limit of 4,000 words, it does an impressive job of roping me into its world.
Before the interrogation, the mole is given an earpiece where a commanding voice can speak to him. This voice explains the procedure for the interrogation, including the resetting process. While the voice warns the mole that resetting Conor too many times can outright kill him, they seem happy enough to see Conor dead all the same. The whole "reset" mechanic in general is a very Milgram-esque addition to the story that gives the protagonist some agency to be either more cruel and dominating, or just more selectively strategic with the power he has.
** CHARACTERS **
I liked the character design of the mole protagonist - his pale skin due to him dwelling underground, the worms "acting up" when he's off the sticks, the black marks on his arm that he must fend off with more moss, a byproduct of his addiction. From the way the prisoner Conor Groves speaks to him, it can be inferred that the taste for moss is a common denominator between many members of the mole species.
Through the reset process, we can see our character conflict with his ideals a bit. He feels hesitant about the machine and if it should even exist on principle, but seeing as it gives him a dominant edge and has him essentially beating the defiant Conor into submission, he can't help but relish the power he has in that moment. Considering he has little power to curb his dependency on moss, he might as well get his kick for control somewhere else.
Conor serves his purpose well, being a well-done character in his own right and a perfect vessel for presenting information in this story. Conor takes a stand against the Dominion by training the Maw to escape, which saves the lives of many prisoners on the chopping block and lionizes him among them. The more we speak to Conor, the more we understand his motives, from the implications of keeping the Maw under the Dominion's control to the more personal requests he has for the mole relating to keeping his family out of harm's way.
** WRITING **
Progression through the story is dependent on correctly-timed dialogue decisions, as the focal point is the interrogation itself. As you move through the interrogation, more dialogue options unlock which can grant the protagonist more of the information he needs and the reader more information about the world in general.
The worldbuilding is done through the dialogue; there are no extensive lore-dumping paragraphs to catch you up to speed about the world or any of its factions. It's refreshing to hear these bits and pieces come through offhanded comments about elves or bitter but valid rants against the Dominion rather than in a glorified history lesson. The author puts in a great amount of effort to give the reader details without turning it into a wall of informative text.
When you finally squeeze the information out of Conor, you can let yourself choose the resolution for the mole's moral conflict - does he embrace the power of the machine and stick with the Grey Dominion as an interrogator, or does he just take his sticks and leave the torture for the next moss-brain?
Or you can just, you know, fry Conor. That's also an option on the table if you're feeling extra sadistic.
Content aside, there are *maybe* one or two very minor formatting/spacing issues in the story. In terms of general SPAG, though, there aren't any noteworthy problems to point out.
** RATING **
Mole does the most with its word limit and packs this little story full of clever worldbuilding. Even in this bite-sized excerpt of this universe, I still have an idea of what the stakes are beyond the interrogation room. This was definitely a fun read and I would certainly read a longer, non-contest version of this in the future!
7/8.
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Mousecore
on 5/31/2025 11:56:33 AM with a score of 0
Disclaimer: I’m not a professional writer and only somewhat of a seasoned reviewer. Sherbet likely knows more about writing than me. And to those of you who haven’t read the story, beware of spoilers.
FIRST IMPRESSIONS
Right away, I see that it’s exactly 4000 words. That reminds me of my last essay for university. But onto the story, I like the repetition of gray to show the monotony of the place. The lack of stimulation is a good setup for the addiction, and I like how the description becomes more vivid when it concerns smoking the moss, from its taste, to its appearance, and the effect it has on the protagonist. There’s a nice call to action: the protagonist’s stock of drugs need to be replenished and the only way it can be done is through a high stakes mission. Also, I knew this was Sherb's story as soon as I saw the first em-dash.
NARRATIVE STYLE
This storygame consists mostly of dialogue, which makes sense as it is centered around an interrogation, but it has some good description too. First, let’s talk about the dialogue. It delivers information without any relying on exposition or infodumps to keep readers in the loop. For instance, readers are given enough context clues to figure out that Conor is dangerous to the Dominion but somewhat of a hero to the prisoners, even though the protagonist obviously knows more about him than the reader does. Similarly, worldbuilding is done subtly in this way. There are references to elves, tribespeople, and the Dominion, all of which are never outrightly explained but interwoven into the story, making the world feel lived-in.
There’s some strong description too, mostly of the torture Conor endures. This creates a sense of pity for him, given that he winces when he breathes and is covered in his own dried blood. It also serves to reinforce the bloodthirsty, barbaric nature of the Dominion. This is especially true when it comes to the differing descriptions each time the protagonist chooses to reset him. And it was interesting how withdrawal is described as black lines beneath the protagonist’s skin; the more he smoked, the more he needed to ward it off.
PLOT & CHARACTERS
I liked how the protagonist is both a mole and a mole (sorry, I had to make the pun). He had a clear mission: to interrogate a criminal and get moss. The voice on the other side seems to want the criminal to be killed, even though that would mean they lose vital information; foreshadowing, perhaps?
Either way, it’s clear from the first question that things aren’t as they seem. Already the protagonist has heard a different version of the story of Conor and the Maw. Conor, too, was a prisoner and a mole (the betrayer kind, not the animal—yeah, this review could get confusing fast). He tells the protagonist not to trust the Dominion. The hero aspect of Conor's character is revealed when the protagonist learns that he found out how to survive the monster and then taught it to escape.
The protagonist, despite being morally grey, is sometimes conflicted due to his moral compass. For instance, he wonders if anyone should have the tech to reset someone’s mind. And while he is ultimately driven by his addiction, he knows that the longer he’s without the drug, the more likely he is to return to ‘depths that a past version of you wouldn't be proud of’.
The story also delves into the wider stakes for the world which are at play, like the problematic possibility of the Dominion being able to control the Maw. Conor has a strong hatred for the Dominion, mostly because they don’t see the prisoners as people, which is alluded to by the person who seems to want him to get reset. He cares about the other prisoners, but most of all, he wants his daughter to be safe.
Speaking of his daughter, at first, I wasn’t sure why he had to be reset before a question could be asked about her, but it shows how strategic the protagonist can be. There’s also the immoral aspect of lying which the mole isn't fully proud of, yet another part of him enjoys the temporary feeling of power.
ENDINGS
Grey Dominion Ending: This is the corruption arc. Feeling powerful after what he did to Conor, and giving in to his addiction, the protagonist works with the enemy and helps them with crimes. I would have liked to see the wider impact of this, especially with all the build-up of how bad this would be for the other prisoners and Conor’s reaction to being asked the question about why he hates the dominion so much. But still, I suppose on this path he has accepted the darkness within and so that sort of information wouldn’t matter as much as satisfying his addiction.
Paid Ending: Here, the protagonist decides that enough is enough, and makes the moral choice. I like the line, ‘you just finished your first dance with a terrible darkness inside your damaged soul, and if you were to submerge yourself entirely, you're not sure that you'd be able to find your way out of that darkness’. Both this and the previous ending are realistically in character given his conflict. Yet, the outcome of this has also been foreshadowed—the dominion views their prisoners as disposable, so they reset the protagonist and the whole reformation arc is forgotten (along with the information he learnt). This made me wonder if there’s a good ending.
Terminated Ending: Seven times. That’s how many times Conor had to be reset in order for him to die. This ending reveals more about the lore of the cave-dwellers’ addiction, which is rooted in their biology. His powerlessness to this infection makes his reaction to having a taste of power more realistic. Ngl, I wanted to see if there was a secret ending like with Siren. I even checked to see what would happen if I got the Grey Dominion ending, reset, the Paid ending, reset, and then the Terminated ending since that’s the only way to save the world. Perhaps this time, the termination isn’t due to a mistake or corruption by power, but out of sacrificial heroism. Though it does make sense that there are no happy endings when one is born as a slave to addiction.
TL;DR
This was a strong dialogue-driven story. The main character was characterised well and the scope was contained while establishing a clear personal goal. While it would have been nice to see the wider world consequences play more of a role in the story, given the word count limitations and morally gray protagonist, it was strategic to focus on personal stakes.
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Mystic_Warrior
on 5/29/2025 8:09:18 AM with a score of 0
This was an unusual story, I'd say. To an extent you're powerless, being compelled to interrogate Connor. But at the same time, you have ENOUGH power to choose to be cruel and manipulative, to fully give in to the horror of your own captors. Like a vampire, spreading the venom that was spread to you to another victim.
You're also held captive by your own addition—or rather, infection. There seems to be little difference between the two states in this story, however—which is an excellent choice by the author.
I got to the point in the story where you can accept payment and join or simply get paid and leave. Both endings showed that the Grey Dominion was cruel and pragmatic, but willing to give a little bit of a reward to its slaves/partners (they are one and the same). That is one of the more effective ways to manipulate people, of course. Like a slave owner feigning kindness to a slave, with both understanding the consequence for disobedience is AT BEST the lash.
So, the grim, helplessness/hopelessness of the world was very well done.
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Now, where this storygame fails to hit the mark is primarily in the fact that it hints at a very rich world that is never explored beyond the surface. The reader is given a tantalizing hint at a rebellion by an oppressed people, but all we ever truly get to explore is someone so hopelessly entwined in the bondage of that oppressor that they are no less a prisoner than the person they're compelled to interrogate. The setting demands much more.
One minor issue is that Connor told me about his daughter, and then after I reset him, after the protagonist said that Connor spoke of his daughter, the protagonist's internal monologue said that the protagonist was lying through his teeth. That seemed to me to be somewhat contradictory. Although maybe I misread it.
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Overall, my impression is that this story carries an interesting kind of depression: the sick, hopeless kind. I imagine some sociopathic serial killers get that feeling, where just beyond their awareness hovers a kind of disgust at themselves as they hack up the body. I feel the protagonist carried something like that as he willingly tormented Connor. Some hovering empathy hiding behind the selfish need to get moss and avoid horrific punishment himself.
Bottomline, if you enjoy feeling guilt and disgust, or if you enjoy being manipulative, selfish and cruel, this storygame is for you.
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Fluxion
on 6/1/2025 11:17:33 AM with a score of 0
Really, loved that story. I secretly hoped I could get enough information out of him to control the maw when the dominion inevitably tried to feed me to it. But the endings that were there (I found three) were fun as well. Very cool and thought-provoking story. Stanley Milgram would be proud.
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Fabrikant
on 5/29/2025 6:58:04 AM with a score of 0
simple and fun
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Krayzza
on 5/28/2025 5:59:46 PM with a score of 0
7/8- very enjoyable. I liked how the options continued to build, and how a correct sequence needed to be made to reveal each response. Not too many of those here.
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IcePrincess21
on 5/28/2025 9:35:50 AM with a score of 0
This story, I know, was intended to be short, but the world desperately leaves me wanting more. This is the only game from the Thunderdome that I thought incorporated both puzzle and story really well. If Sherbet ever wanted to make more in this world, I'd love to read it. Alright, onto the review.
The Good:
Most of the story, if I'm being honest. The world building, characterization, and of course, the actual writing of the story. I love the way Sherbet portrays addiction, not as something all-consuming but as a necessity, like someone receiving food. It really speaks as a testament to Sherbet's story that he can make anything realistic and dystopian at the same time.
The Meh:
While the scripting and variables were good, it left something to be desired. I think more could have been done using it, maybe cutting down some of the lengthier parts or giving different responses after resetting.
The Bad:
Obviously, the length. Although I know it cannot be helped. As I previously mentioned, more from this world would be AMAZING. Please write a sequel, or a prequel, or a side-quel. I'm begging you, Sherbet!
Personal Notes:
Easily one of my favorite short games on the site. Great job, Sherbet! This is a fantastic story for the time allotted. 7/8
(P.S. Obviously not a transferred comment, I just wanted to actually review the Thunderdome entries once the competition was truly over.)
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Liminal
on 5/28/2025 8:23:30 AM with a score of 0
An excellent example of what grimdark should be. Excellent implied worldbuilding and character development without resorting to lore dumps or extended internal monologues. I got to three different endings (Terminated, Grey Dominion and Escaped) and each was satisfactory if dark and ominous.
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Anthraxus
on 5/28/2025 8:21:38 AM with a score of 0
Story D was awesome! It's so simple, yet so brilliant that it took my breath away. It's a cat and mouse game, where an interrogator attempts to get information from a suspect who continuously denies everything. I loved the way that we had to probe and be careful with our questions, and essentially follow a specific line of questioning. I loved the concept of resetting, I thought it was pretty creative, because even though you reset their memory, they're still the same person so if you try the same strategy 1000 times, you'll be stuck there 1000 times. But the way the MC played on the suspect's uncertainty and fear of what he might have said when he was reset was a cool strategy.
I loved the world building, and the integration of sci fi elements like mind resetting into a grim dark story.
I especially liked the "Terminated" ending where you reset 7 times. I'm adding this to my original comment since I didn't discover it till reading Mystic's comment. I really liked how the game punishes you for using the reset button too much. I didn't even think to test that the first time around, but I really liked how the person on the ear piece gets increasingly more wary as it becomes clear the mole is resetting the target as a power play. Nice touch!
This story was perfect, and was even more impressive because of how much it was able to communicate in so few words. Bravo!
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RKrallonor
on 5/28/2025 7:09:31 AM with a score of 0
As someone who struggles to write evil characters, I find the Caver to be a fascinating protagonist. He originally starts off as someone just doing a job to satisfy his addiction, but soon a Pavlovian relationship is introduced. He comes to enjoy the acts of sadism, perhaps because of the reward linked to it. Great job at making a character that is both relatable and evil!
P.S. I tried to recreate the comment/rating but I honestly don't remember what rating I gave it the first time around. Congrats on the win! :]
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Clayfinger
on 5/28/2025 5:47:47 AM with a score of 0
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