The Gauntlet II: Returning Home

Player Rating5.50/8

"#145 overall, #7 for 2005"
based on 259 ratings since 08/05/2005
played 3,215 times (finished 394)

Story Difficulty6/8

"wandering through the desert"

Play Length5/8

"Not going to lose any sleep"

Maturity Level4/8

"need to be accompanied by an adult"
Contains content that may not be suitable for persons under age 13. If this were a movie, it would probably be PG.
This game is a sequel to the 3rd ending of the Gauntlet, in which, having escaped the dungeons of Tyrannica, you are trying to make your way back home. It is a difficult journey, which will take you through a vast wilderness and severely test your survival skills. But you must be up to it if you will ever free the slaves from Tyrannica...

P.S. There are 2 SECRET LEVELS in this game! Try to find them both! It won't be easy!

Player Comments

My attention having been drawn to this game by its being mentioned on the forum, I figured I'd see what 2005 had to offer me here at the end of 2019.

The beginning felt as if I were making some real and meaningful choices, although *why* my choices ended up with the results they did was sometimes perplexing: if I wait, I get a vine; if I go, I get a stick. Well, at least if I wait I don't get an insta game over. As we know, in 2019, that is an automatic 1 from many a reviewer.

The game uses items, but in a pretty haphazard fashion. I had berries, but I didn't see the opportunity to eat them, unless I could only "use" the item in a particular place. And it didn't matter, either, because although I was told I was hungry, the game never brought the issue of food up again. The crazy color of that berry was pretty funny though. I was looking forward to seeing what that did to me.

The game's choices were either rather obvious (go right to bed or search the area first) or a total crapshoot (stab the monster's eyes or throat?) with death awaiting you if you choose the wrong answer. This style made the game feel a good length, although requiring heavy use of the back button.

The challenges were interesting and varied, and felt suitably dangerous, especially since for much of the game you are armed pretty poorly. The prose felt all over the place, though, the writer sometimes tossing out just a few brief sentences on an armored opponent, and sometimes spending time tracing the ecology of the wasps that were affected by the ants that the laser-eye beast was feeding on. You can clearly tell where the author was feeling it and where the game just needed to get done.

The worst offense of the game was the narrator being way too cutesy with the player. ("And then, do you know what happens?...." [next page] "Nothing!") And then to do that same joke twice in a row! Not cool.

A cute diversion. They didn't really have much in the way of entertaiment in 2005 as I recall, as most of the greatest works of art had yet to be created, so I can see why this would have been a top ten for that year.

-- Gower on 12/31/2019 5:52:59 AM with a score of 0
As I was decently entertained by the original Gauntlet, I decided to play G2. I left a long comment on Gauntlet I, so I was very interested to see if G2 kept the good parts and removed the bad. Let’s do this.

My initial thoughts aren’t very positive towards the image on the first page. Not only is it formatted in a funky position, it looks too real to be included in the story. I would have preferred no images or a fantasy picture used; something that fits the story better. The pictures look like a stock photos from National Geographic. Not very engaging to the story.

I will say that there was some level of nostalgia involved. The original Gauntlet starts off strong and full of danger. Once you’ve made it through, barely surviving, it’s a nice pace of things to start slow. It reintroduces me back into the world in an engaging way. Nice job.

If I remember correctly, the first Gauntlet doesn’t use items. It’s more of an obstacle run through. G2 heavily uses items. Not all of them seem very useful, but it’s a sweet little thrill when you choose to look inside a nest and find a dagger. Not to mention, the world is a safer place with one less armed bird.

Keeping with the same style as the original, G2 is like navigating through a maze with traps everywhere. Some of the death pages seem a bit random, although death isn’t really something that can be entirely rational. Shit happens, you know? Sometimes you turn a corner and death is there to greet you. What do you say to the god of death? Not today. Unfortunately, that doesn’t work in Gauntlet.

By no means is this a memorable or life-changing storygame, but it’s entertaining for the time being. I had fun navigating through, even though it seems a bit absurd the main character would find themselves in similar situation as the original Gauntlet. I suppose the author is like Han Solo in that way: Never tell him the odds!
-- ninjapitka on 5/16/2019 12:09:01 PM with a score of 0
wow I won.
-- Kytty on 6/5/2020 2:29:19 PM with a score of 0
Not that bad, not bad at all.
-- Kytty on 6/5/2020 2:07:57 PM with a score of 0
If you’re bored might as well hit this story and it’s first part
-- Mj on 1/9/2020 6:25:33 PM with a score of 0
so many choices great story
-- nuggetman on 6/13/2019 2:46:35 PM with a score of 0
i could not figure out how to survive at all and even though i got a dagger from the magpie nest it still said that i didn't have a weapon
-- Logan on 4/17/2018 11:27:52 PM with a score of 0
Cool, but very easy
-- Saveform on 2/2/2018 12:33:48 AM with a score of 0
i got empaled
-- ZergRush305 on 2/9/2017 9:38:12 AM with a score of 0
Pretty good story although I felt like only 1 way would lead to not death every time I had a choice
-- CeruleanFlare on 12/14/2016 10:36:45 PM with a score of 0
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