Player Rating2.87/8

"#913 overall, #16 for 2010"
based on 181 ratings since 05/24/2010
played 879 times (finished 177)

Story Difficulty2/8

"walk in the park"

Play Length1/8

"Make sure not to blink"

Maturity Level1/8

"appropriate for all ages"
Stories with this maturity level will not, by design, have any potentially objectionable content. An example of a type story with this rating would be a quiz on mathematics.



You've seen those Point-and-Click-Escape games, right? This time, they're in Storygame mode. It's my first.

Player Comments

There were not enough details to make the story fun. There were far too many grammar mistakes that took you out of the story.
-- StormKatt on 5/27/2020 4:30:57 PM with a score of 0
Considering this game is under Mystery/Puzzle, I'm afraid it's extremely lacking in the puzzle department. The note tells you where to find the key, you literally just have to look at the wall to find the green door, and the closest this game comes to an actual puzzle is making the player guess which coloured key opens the blue door. (Spoilers: It's the blue key. Who'd have thought?)

Also, the game never explains why you're in the room, or how you got in the room. You just kind of escape and that's the end.

I do like Escape the Room games, but this game needs a few more areas to explore and a lot more puzzles before it'd actually be enjoyable.
-- Avery_Moore on 5/13/2019 12:26:48 PM with a score of 0
I got so confused, O_o but overall, nice game
-- IvyGreen on 3/30/2019 5:12:54 PM with a score of 0
Short and linear but a good experiment.
-- warfthecat on 3/19/2018 8:07:49 PM with a score of 0
Not the best but fun
-- Magmatic on 3/13/2018 11:42:17 AM with a score of 0
very easy, but I guess it's not too bad for a first attempt.
-- BigRonn77 on 11/28/2016 8:32:42 AM with a score of 0
After 2 replays and trying different 'paths'... Screw it, the adventure is extremely linear. With every single option ushering you to 'fk off' the room as soon as possible. Descriptions are worthless, the point where you actually get to make a good decision- the keys, you get denied of other options but the blue one just like an bad GM telling you what to do each time. This isn't even worthy of making into a actual Flash game, it's just TOO short.
I recommend giving the players more freedom of movement, rather then just pointing the obvious solution, it helps with the length and the general difficulty overall, no one wants to play a adventure that ends in 5 seconds.
-- ViktorVektov on 7/5/2016 5:33:32 AM with a score of 0
Effort please
-- Jakobx13 on 5/9/2016 12:47:34 PM with a score of 0
Not bad for a first game, but I'd have allowed more options
-- Vitani on 3/10/2016 12:23:11 PM with a score of 0
ok so the game wasn't bad but it needed some expanding. nice story tho
-- socialite on 12/7/2015 9:42:10 AM with a score of 0
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