I have a few questions...
1. How do you script? I never knew you could so I don't really know how to do it.
2. Since you can script, what can you script in a storygame?
2. No, bro
I'll keep that in mind. ^_^
Check out these articles.
The help section really gives you what you need. You can make a script to do most everything you could need.
Can I make a virtual dice with scripting?
Does a text box pop up saying "You got a [the number]!"?
You would have to make it do all of that, which is pretty complex. The xDy that he showed is built in, all it does is give a random value, it's up to you to implement how it is reported, if at all.
Dang, this is hard. >-<
Here's a basic battle system that I threw together awhile ago to see what kind of functionality I could come up with, if you want some kind of example. It's just a couple of links in.
Whoa! Nice job with this storygame by the way.
(Sorry, I just had to point that out ^u^)
Really it was just my two cents on the second question on the original post, to give a visual example.
I don't even know what System 32 is. >->
Ohhhh! Does the + mean where the number will go?
Is making a test storygame good for that?
Good idea! Thanks, mizal! :D
Another question I have:
Can you put the username of the person who is reading it with scripting?
That would be cool, but I'm worried about inappropriate names.
But the biggest question I have is this: Where do I put the script?
...Oh right, this isn't Roblox.
Oh, I have a good one!
Can I play music with scripting?
Ooooh, yes! Thank you! :D
<audio src="https://www.youtube.com/watch?v=ncjuqj0WN6s"> </audio>
Did I do it right?...
My storygame is called "The Dark Side of Christmas" and this is just for the starting page. Don't worry, it's instrumental. -u-
I agree about the warning, but what the heck is an HTML?
Oh boy, I'm getting so confused... ~-~
This is so informative, thank you so much. ^u^
Absolutely, and this is absolutely the best time they can start learning these skills.