I don't really like choices where no matter what you choose, it'll be the same outcome. On the other hand, if the choice you made shows up later in your game..
For example, you chose to steal the green hat. While both options end up with you thrown in jail, a little later on; because you stole the green hat, something happens that wouldn't have happened if you'd stole the purple sock.
I don't like big choices that are "choose this or die", and I don't like completely obvious ones. "Jump off the cliff" obviously ends in a "oh. You died" and "go home" will continue the story.
Giving small choices are pretty nice as well since you can use those to flesh out your characters more, or show more backstory for whatever world you're making.
Sometimes, it's the small details in games that make me truly appreciate them, but both big choices and small choices are needed :)