Kaiju Domination: Episode 1- Godzilla

Player Rating3.90/8

"#467 overall, #23 for 2001"
based on 125 ratings since 12/14/2004
played 1,510 times (finished 129)

Story Difficulty3/8

"trek through the forest"

Play Length2/8

"So short yo' momma thought it was a recipe"

Maturity Level3/8

"must be at least this tall to play"
Contains content that may not be suitable for persons under age 10. If this were a movie, it would probably be between G and PG.


You are a chosen one, a person with enough self control and honor that you have been chosen to partner a Kaiju. Kaiju are the mythycal gigantic monsters. You are probably familiar with the most famous of them such as Godzilla and King Kong. You are assigned a Partner, Godzilla, and sent on the greatest journey of your life! Get ready to Crumble!

Player Comments

Reminds me of Pokémon. xD I was actually very excited because I love the feeling of challenging opponents using minions, but it was a bit disappointing. I honestly think that this has potential.

However, let's start with the most distracting thing: Grammar and spelling. It was bad. Really bad. You seemed to be using texting language like "u" and "haft". Along with that, you missed capitalizing and punctuating sometimes. Additionally, you did not use dialogue properly. It was just detracting from the game.

The story was linear, and the leveling up (which, by the way, was weird. Five levels at once???) and training were pretty much pointless. The money, as well, was almost pointless except as a reward system. However, that reward system had little value, as I could not access the store again. For a game like this, I'd expect one would take advantage of the variable and scripting systems because they'd definitely enhance the story. You could include random rolls and damage ranges instead of attack sequence links.

The descriptions were bad or nonexistent. I don't know what their monsters look like! So what, there's pictures? The point of pictures is to enhance the story, not replace description. The protagonist is basically just floating in the middle of nowhere being challenged/challenging others. The lack of description was sad. :'(

Your characters were flat. 2D. I couldn't connect with any of them - honestly, I view them as objects and not people because of their lack of depth. The story itself served no purpose and was too short. The setting did not exist (well, it did... barely), and I'm curious on HOW you got Godzilla in the first place.

Despite the cons, this storygame has potential. I could see this storygame becoming a decent RPG with a better fighting system, expansion on story, expansion on characters, and of course, a very intense proofread. :)
-- Crescentstar on 3/5/2017 11:25:22 PM with a score of 0
The mechanics of it where static, which is bad for fighting stories more so than others. The plot was hair thin. Static fighting is only okay if the telling of the story is more important than the fight itself. You have no story whatsoever so I have to compare this to a poorly executed fighting style game. Give the readers to want to be the best, and reward them properly when they do. I felt no drive to better myself, or a plot to carry me along. I gave you points for effort though.
-- alienalpha on 10/4/2012 8:57:28 PM with a score of 0
-- gamer on 6/22/2019 6:29:03 PM with a score of 0
It was satisfiing to see everyone die but if you could continue it would be better.
-- Willy on 6/1/2019 7:47:50 AM with a score of 0
This was pretty cool, I really like godzilla and pokemon (I know that's what this is based off of)
-- KingofRaptors on 1/26/2018 6:35:43 PM with a score of 0
that was amazing
-- AurondragonTyr on 10/26/2017 9:39:22 PM with a score of 0
Not bad. Pokemon on steroids. Every victory brings you up five extra levels, with preset new attacks that you have no control over whatsoever. What's the point of introducing new special moves to the player if you only let them "attack" or "power up"?

There was a lack of freedom, although I understand that it would be rather complicated if you tried to add in too many choices at once, especially for this kind of game. The game ends after about 5 battles and there's no real story.

Not only that, but there's NO penalty for losing. Aside from the last battle, if you lose a fight then the game lets you go back and try again as many times as you want. It's just like nothing happened.

I wouldn't mind seeing more length and depth in this story. I can finish a battle with a single click and everything is already done for me.
-- Saika on 9/26/2017 10:00:38 AM with a score of 0
8/8 m8
-- Sidekickronnie on 2/28/2017 10:09:15 AM with a score of 0
Not a fan of Pokemon.
-- Jimmysutton on 4/6/2016 12:06:14 PM with a score of 0
So, it's Pokèmon with monsters?
-- MisterMeep5 on 4/4/2016 10:13:45 PM with a score of 0
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