Magus: Betrayal

Player Rating6.04/8

"#39 overall, #3 for 2001"
based on 2018 ratings since 12/14/2004
played 33,007 times (finished 2,548)

Story Difficulty5/8

"run through the jungle"

Play Length6/8

"It'll be a while, better grab a SnickersĀ®"

Maturity Level4/8

"need to be accompanied by an adult"
Contains content that may not be suitable for persons under age 13. If this were a movie, it would probably be PG.

This is the first part of "Tides of War", a multi chaptered story.

In Betrayal, you play the role of the young Magus Uriel, a skilled elementalist accompanying an emissary's treck to a far off city.
On the road, you will face enemies that only skill, luck and a deep understanding of your magic will allow you to survive Uriel's very first adventure...

While sometimes slightly cynic, the game is supposed to be more serious than funny, with an appeal to those roleplayers among you. :)

The game plays in the entirely fictional world of Thyr, were magic rules the societies, and brave men with swords valiantly defend their settlements against goblins, trolls and other hideous monsters.

I played with the thought of converting it to an Advanced Game, so that the game remembers your Element, for example, but then I am too much of a FightingFantasy-style fan, and if you really want to cheat by browsing back or pretending to be something different than you are, as long as you enjoy yourself, you're welcome...

Player Comments

Incredibly well written story. The writing style really sets the mood and atmosphere for a classic fantasy setting feel.

It's linear, but very replayable. I like the way playing a different element will give you a whole new perspective on the same story. It's very clever the way the story all fits together and makes sense whichever path you take.

I would have criticised the decision to not script it so that the player would be forced to stick with their element, but I feel the explanation given in the description is justified.

The only things I can think of that would have improved this storygame is more thorough proofreading and a sequel. It's a shame that we'll probably never get to see the rest of this series.
-- 31TeV on 9/13/2014 6:42:11 AM
I liked this story a lot - stayed true to the same kind of atmosphere that the old Choose Your Own Adventure books had, whilst offering more choices than most of those books did.

The illustrations were excellent, and although they were of higher quality than the ones in the books I read when I was younger, they (like the text) managed to invoke the same kind of atmosphere I enjoyed back then.

Excellent stuff. :)
-- Altara on 1/28/2007 3:30:06 AM
Wow, brilliant story! I enjoy reading material written by someone with such a great command over english as you do. So many choices is a huge plus, and elemental class system was unique and interesting. The only downside was it was a bit short! I want to read more!
-- Torubi on 7/2/2005 8:54:19 PM
wish it was longer more please
-- TestingJest on 11/13/2017 11:53:20 PM
Loved it. It was not long to read which was good, and it was enough to engage you in. Thanx for the trip!
-- natasha on 11/9/2017 10:35:00 PM
wish it was longer
-- buuuuu on 10/21/2017 9:10:54 PM
more please
-- AurondragonTyr on 10/20/2017 10:44:31 PM
Great game. But I don't like how if you choose a certain element, you're given other elemental choices. But good game. Very entertaining
-- nm13757 on 9/22/2017 4:56:11 PM
The best I can say is, it isn't a waste of time to play, but if your time is precious look elsewhere. The "honor system" used for the magic specialty doesn't really hinder gameplay and is in line with a paper cyoa book, but some might find it un polished. I didn't dock points for that, my rating mainly stands on content over mechanics. The writing was not poor, but I never felt invested in the story or my own character. Outside of combat there were few choices and all were largely irrelevant. I would have liked to see some more creative and less repetitive combat options, and in those cases you were given an option other than "use your specialty" or "generic magic" it almost always resulted in death. Overall the writing and gameplay could deserve a higher score, but this didn't have the length to make a bigger impact. It is a part one yes, but I don't feel as a part one it had enough of a self contained plot. The cliff hanger ending is a hard one to pull off. It must be well crafted and at the very least it must give the reader enough to chew on that they are aching to find out what's next. In that regard this cliff hanger is both unsatisfying, and the initial chapter didn't pull me into the "mystery" enough to make me want more. The danger of a multi part series is that even if the entire volume of work is strong, each part will be judged on its own merits. This author has room for growth, but judging by this work they could have the tallest and drive to go far. Despite my critiques I do not regret the time I spent playing and never found myself groaning or wishing to just get through to the end.
-- kyo787 on 4/11/2017 10:44:28 AM
Amazing story, loved every part of it and hope art 2 is just as good or better!
-- Nick K. on 3/19/2017 12:16:33 AM
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