Repression

a Modern Adventure by EndMaster

Commended by EndMaster on 7/28/2019 5:34:50 AM

Player Rating5.89/8

"#69 overall, #2 for 2008"
based on 771 ratings since 06/25/2008
played 40,872 times (finished 1,349)

Story Difficulty7/8

"wade in shark infested water"

Play Length4/8

"A well spent lunch break"

Maturity Level7/8

"anything goes"
Some material may be inappropriate for persons under age 18. If this were a movie, it would probably be R.

Emotions can be wonderful or dangerous...

Additional Notes:

This story has a few bits that are probably a bit on the disturbing side. Not many, but they are there in places. So if you don't like that sort of thing, you probably shouldn't read it.

This story in general is probably a bit odd and less verbose than most of my other stories. There are also several endings varying in degrees of good/bad/neutral outcomes. While there are some endings better than others, this is basically just the tale of a teenager who definitely has some issues.

Player Comments

This game is actually kind of artistic in an unexpected way. It’s got the gross-out comedy and the over-the-top sexual and violent situations from Basement Dwellers, but this is way more sophisticated.

The constant refrain in the endgames of “You feel…” followed by the emotion you’ve found was great. That was artistic and interesting and tied the whole game together, making it feel like one unified entity.

I think the game sort of folds into three part, and I discovered the three parts in exactly the right order. First you experience stumbling through the horror and the bleakness, and the no-way-out of dead-end emotions.

You can’t help anyone, and you can’t impress anyone, and everything is horrible.

Then, you figure out, wait, I can do stuff with these emotions. I can shoot people and defeat them physically, and degrade the bodies of the people who humiliated me. It’s a kind of hollow victory, and the game clearly shows that that sort of victory kind of sucks. Or do nothing at all and end up a catatonic shell. This part shows what happens when the repression of the main character is ripped suddenly away.

Then you figure out that you can create more real victories by taking a stand and supporting your mother or sister and not escaping or keeping your head down. And this way, yes, you get the incestuous stories, which is another kind of repression lifted, but aside from the shock value there’s surprisingly hopeful and happy endings with no shock at all. Now I’m dating Jessica, and things seem brighter. Or now I’ve allied with my sister, and I have a friend in her and the air is getting cleared. I would *never* have expected those ending to be here, and I actually found them better written than any other endings. (aside from the shooting at school, barricaded with Jessica. That was pretty brutal and really well written too.)

So I went into this thinking I know what I was going to be reading, and about 1/3 of the way through, I realized that there was more depth here than I thought. I’m authentically impressed.
-- Gower on 9/10/2019 2:25:10 PM with a score of 0
Putting this off was a mistake. Repression is so simple and refreshing. I've explored several paths, with many more yet to see, but so far "Group Hug" was certainly the most unexpected ending. I would call it suspension breaking. I think every other outcome felt believable and grounded in the characters as influenced by your choices.

Unironically there is a lesson or two in this story, and I'm not talking about the tidbit with incest. These are the findings of human observation. Many people are oblivious to the way they feel, and the way others feel. Our thoughts become patterns of behavior, they become a part of our reactionary character. Who we are is largely how we respond to what happens to us.

This story is chiefly about character development. That's the whole plot. The characters are practically cardboard stand ins. We know very few details about the main character. Very little about his sister, really even less about his mother. As for the whole cast, readers must color inside the lines for themselves, and we will. We knew someone. Their face and story is pasted over the cutouts.

When all knew Aron and Butch and so on. Lets not forget Henry. I knew the main character too. I knew his sister. Our brains make a shorthand decision to fill in the information we don't have. There are no events or unique characteristics that lock out these options so our memory is able to quickly serve up an instant character. Sometimes this is bad. It would be if the story wasn't short and seemingly quite under our control as the player.

I'll never forget punching Henry. I did. Right under the one tree by the Soccer Fields. Almost every event was one the majority of us can relate to. While not all of us can relate to "group hug" most of us can relate to being the unwilling third wheel of an argument. All of us think back on these universal choices and consider the alternative.

This was an excellent use of interactive fiction.
-- ugilick on 9/8/2019 11:57:22 PM with a score of 0
This is a great storygame, and arguably the best example of Endmaster's writing that's got dark and disturbing themes but still tasteful and interesting at the same time. Love SICK is probably more explicit and disgusting but that's more for the sake of humour, unlike in this story. There are quite a few separate paths that will lead to incest in this one.

The most impressive part of Repression is the number of paths and endings. Due to the lack of a 'true ending', most of the endings are satisfying in their own way. This makes for a very replayable game. It surprises you by giving you choices where you expect a dead end. It's also cleverly done so that going through the same events is given a little twist due to prior events and gives you a fresh perspective and different outcomes. That said, some of the endings on occasion do feel a little too similar to one another.

As Loon says, the brevity and conciseness of the writing is a major strength of this story. It fits very well with the protagonist and the theme of feeling nothing. There's also something very compelling about the way repetition is used for the endings. It's a blast to go through and find all the different words used when your character feels something.

The odd typo aside, this game is near perfect (for the kind of storygame it is) and very enjoyable. I don't think there's much you could do to build upon or improve this concept, but due to lack of epicness (which, again, couldn't really be included in this story) I give Repression 7/8.
-- 31TeV on 10/7/2014 11:54:56 AM with a score of 0
WTF... I got the mom-sis fuc ker ending on first try.
-- Bedroom on 11/29/2019 9:27:31 AM with a score of 0
So on my quest to review a ton of games, I thought, “Hey, why not read another EndMaster story?” So I’m going through his stories, looking for something short and sweet, then I stumble across a story I can’t believe I missed. At long last, I have found the emotional teen story my heart has longed for since I was a young lad, and written by EndMaster no less! Now even with my expectations being as high as they were, this game still manages to blow them out of the water. This is my 5th EndMaster story, and pardoning Necromancer and Death Song, this is my favorite. It may just be the fact that I’m a teenager myself, though I feel like it is something deeper than that. So I will be attempting to analyze this story not just from an enjoyment standpoint, though also from a critical one, though that will be hard seeing how much I love it.

I’ll start off with something that is very apparent. This story is fucking comedic gold. I know I say that for a lot of things, though this ranks very highly on my list. It is just another example for EndMaster’s talent to turn the most outlandish into an amazing story. This has the benefit of making whatever it is being some of the funniest shit ever transcribed onto paper. I mean look at some of these paths and tell me they aren’t just masterpieces. You have the low hanging fruit, though executed well path, in the forum of the school shooter path. Also I would like to point out that the path where you kill the mother, and listen to the sister reminded me of a situation similar to Love SICK. I just don’t even know what to say here, because this whole story is just so fucking funny. Also in typical EndMaster fashion, you can fuck your sister, and your mom. Just wanted to add that.

I guess I will also point out the branching. It is as amazing as always. Cave of Time style, and that is great because it makes my job easier by making it easy to read every page of this masterpiece. All the paths are very thought out as well. The main paths are the sister path, the mom path, the regular path, and the school shooter path. All of these are very well thought out and if you stay neutral and help the family get back together, you can get the best ending in the game. GROUP HUG!

In conclusion, I want to ramble on about this story for so much longer. There is so much I could cover though I’m afraid this review is long enough already. This is how you make an emotional teen story right people! Though it’s not like I tried and fell flat on my face with that before. In any case, I love this story, and critically I would most likely give this a score a point lower, or even 2. Though I love it too much for that

8 out of 8
-- MicroPen on 11/8/2019 9:47:50 PM with a score of 0
This is an incredibly well thought out game. A lot of time clearly went into this.
-- Johnnnnn on 10/24/2019 8:37:09 PM with a score of 0
This is a good book. please read it
-- Hunter on 9/24/2019 5:51:07 PM with a score of 0
Apparently standing up to a bully and helping my friend doesn't help!
-- Matt on 8/22/2019 11:20:56 PM with a score of 0
It's Noice.
-- PH4N70M on 8/18/2019 11:32:18 PM with a score of 0
Please make more!
-- Reywalker786 on 6/5/2019 4:06:23 PM with a score of 0
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