elad771, The Wordsmith

Member Since

2/24/2017

Last Activity

1/14/2023 4:11 PM

EXP Points

263

Post Count

33

Storygame Count

0

Duel Stats

1 win / 0 losses

Order

Warden

Commendations

3

No Profile Entered

Trophies Earned

Earning 100 Points

Storygames

Getting Milk
unpublished

TBD


the lord of the labyrinth
unpublished

This is my first story/game I ever made. Criticizing is encouraged.

About the story-
Live in a mind of a wizard in his forties, which somehow got stuck in a dimension worst than hell, though filled with mushrooms. Its also a metaphor for the Labyrinths of choices which are our live, or whatever.


The Shmorps
unpublished

The year is 2030, and the race of Shmorps has long been accepted and empowered in our modern society. Mr.Shmipidu decides to show his class of third graders some interactive fiction to prove to them that history can be fascinating. 

This is an entry for Endmaster's Prompt Contest, following the following prompt-

"A story where a mad scientist has just created a new ... animal? species? creature? race? Whatever it is, she has an army of them, and things aren't ever going to be the same."


Vaults and Vipers
unpublished

Oh No! The Fat Monarch threw you to the vaults! Try to survive and thrive by eating blue moss off the walls, looting bad guys and bonding with companions you might find even in the darkest of places. If you let yourself, you might find the unfathomable truths of The Vaults.

Disclaimer! This is more of an RPG than a story, don't expect anything different.


Recent Posts

CSS and Javascript Questions on 1/6/2023 6:57:01 PM

I tried to play with this a few months back. From what I've seen html/js/css code only worked when changing the page text variable:

$PAGETEXT:= $PAGETEXT+"(cool HTML/JS/CSS stuff)"

I think you can even use values from the site %VARIABLES for js calculations but not vice versa. For example:

%PARAM:=8

$PAGETEXT:= "(script)var foo= "  +%PARAM+   ";
document.write('This is Foo: '+foo);
(/script)

(style)
  .colorblue {
    color: blue;
  }
  (/style)
  
  (p class='colorblue')text that should be blue(/p)"

Just checked that code and it worked. Just switch the () to <>, and also if you want to use "" for strings inside it would only let you use ' ' instead. Because all the terms are already inside a big " ". At least that's how I understand it.

 

Hope this helps.


EndMaster's Prompt Contest 2 on 1/3/2023 2:20:08 PM

I'll take the fabled 39


Should CYS become a business? on 12/24/2022 7:27:05 PM

Leaving Cys aside, I think some kind of different platform for storygame monetization could actually be great if done properly. I would suggest a subscription based storygame hosting app.

The ideal things that I would want it to do:  

1. Helping monetize creative work for cys writers

2. Gain money and people to improve Cys website

3. Minimal influence on creative decisions of publishing writers

4. Open and entirely optional to apply for

 

From what I’ve seen some apps use a combination of ingame currency to unlock premium options, ads, and timed energy to unlock story chapters. Also read the first X chapters for free. I think these things change how writers look at their work, incentivizes repetition and copying working formulas, and causes vicious competition between writers (on which story limited energy/currency is spent). It also causes readers to enjoy their platform less. The writers try to appeal to the ones that stay, who generally like wearwolf romance stuff.

That’s why I would suggest doing something similar to Netflix in essence. Unlock all works for a minimal monthly fee. The problem is generating quality stories that appeal to a vast audience at a rate fast enough to make it worthwhile for readers to stay. But if that works on a small scale, the safety of steady income with the money invested back could make a forward feedback loop that would facilitate growth.

Probably giving a full free first week access would help, and giving a bigger part of the monthly pie to the highly rated highly played stories. The audience’s influence on the kinds of stories made, and this community’s support would be two good questions. But generally, I would find what I described to be a good thing for writers. I’m hesitant to say if something like this could be realistic since interactive fiction is kindof a niche thing. 

Needless to say these are just my random thoughts. Thank you for making this site!


I made chatGPT my DM on 12/23/2022 11:12:47 AM

Long story short, chatGPT could become an insane tool of interactive storytelling. I tried here a general thing, but I would imagine you could give him a premise and some characters, the amount of detail and world rules, and he can help give you the specific CYS you always wanted to play, or could give you ideas to write one.

I'll share my interaction here if anyone is interested. If you manage to create something cool you can post it in this thread. I can't believe chat killed off my character just because he sat down in a middle of a cave full of goblins and ignored thier annoying tries to socialize. 

 

 

 

can you participate in an example of "ai dungeon master" for me to try the game?

 

Certainly! I'd be happy to participate in an example of "AI Dungeon Master" with you. Here is a brief outline of how the game could work:

  1. Players create characters and choose their roles, such as warrior, mage, or thief.

  2. The artificial intelligence serves as the dungeon master and creates a setting and scenario for the players to explore.

  3. Players make decisions and take actions based on the options presented by the AI, and the AI adapts the story and gameplay based on the players' choices.

  4. The players work together to overcome challenges and complete quests, using their skills and abilities to progress through the game.

To start the game, let's create your character. What role would you like to play? Some options could include warrior, mage, thief, or a custom class that you create yourself. Please let me know your choice, and we can begin the game from there.

 

eladcohen771@gmail.com

How do the classes affect the game?

 

In a game of "AI Dungeon Master," the class of a player's character can determine their abilities and skills, as well as the role they play in the group. For example:

  • Warriors are typically strong and tough, with a focus on physical combat. They may have abilities such as increased strength and durability, as well as access to weapons and armor.

  • Mages are typically skilled in magic and spellcasting. They may have abilities such as the ability to cast spells, summon creatures, and manipulate the elements.

  • Thieves are typically stealthy and agile, with a focus on sneaky tactics and reconnaissance. They may have abilities such as the ability to pick locks, disarm traps, and move quietly.

The class of a character can affect how they approach challenges and interact with the world and other characters in the game. It's up to you to decide which class best fits your playstyle and the role you want to play in the group. Please let me know if you have any other questions or need further assistance.

 

eladcohen771@gmail.com

I want to be a mage

 

Very well! As a mage, you will have the ability to cast spells and manipulate the elements to your advantage. You are skilled in the arcane arts, and your power is derived from the forces of magic that flow through the world.

Now, let's begin the game. You find yourself in a dark, damp cave, deep in the heart of the mountains. The air is thick with the smell of mold and decay, and the only light comes from a faint glow that seems to be emanating from deep within the cave.

As you explore the cave, you come across a group of goblins huddled around a small fire. They seem to be speaking in hushed tones, and they haven't noticed you yet. What do you do? Do you try to sneak past them, or do you confront them and try to learn more about their plans? Please let me know your choice, and we can continue the game from there.

 

eladcohen771@gmail.com

Do I have any spells I know?

 

As a mage, you have access to a variety of spells and magical abilities. Some of the spells you might know at this point in the game could include:

  • Fireball: You can conjure a ball of flame and hurl it at your enemies, causing them to burst into flames.

  • Lightning Bolt: You can call down a bolt of lightning from the sky, striking your enemies and dealing them a powerful electric shock.

  • Healing: You can use magic to mend wounds and restore health to yourself or your allies.

  • Invisibility: You can use magic to make yourself or others invisible, allowing you to sneak past enemies or surprise them in combat.

These are just a few examples of the spells you might know as a mage. Depending on your level of experience and the specific class you have chosen, you may have access to other spells as well. Please let me know if you have any other questions or need further assistance.

 

eladcohen771@gmail.com

I cast invisibility and advance sneakily inside

 

As you cast the invisibility spell, you feel a tingling sensation wash over you, and you vanish from sight. You move carefully and quietly through the cave, trying to avoid making any noise that might alert the goblins to your presence.

You manage to sneak past the goblins without being noticed, and you continue deeper into the cave. As you explore, you come across a large chamber filled with ancient artifacts and treasure. You see a golden chest in the corner, and you can't resist the temptation to see what's inside. Do you open the chest, or do you continue exploring the cave? Please let me know your choice, and we can continue the game from there.

 

eladcohen771@gmail.com

I try to find a stick or long object and try to open the chest from afar

 

You look around the chamber and see a long, thin stick lying on the ground nearby. You pick it up and use it to carefully pry open the lid of the golden chest. As the lid creaks open, you see a dazzling array of treasure inside: piles of gold coins, sparkling jewels, and ancient artifacts.

You can't resist the temptation to take a closer look, and you step forward to inspect the treasure more closely. As you do, you hear a loud click and a whirring noise. Suddenly, the floor beneath you gives way, and you find yourself falling into a pit!

You land with a thud at the bottom of the pit, and you see that you are not alone. A group of fierce-looking goblins stands before you, brandishing their weapons and snarling at you. What do you do? Do you try to fight your way out, or do you try to talk to the goblins and see if you can come to an agreement? Please let me know your choice, and we can continue the game from there.

 

eladcohen771@gmail.com

Do I know their language?

 

As a mage, you are skilled in the arcane arts and have a deep understanding of magic and the forces of the world. However, it is unlikely that you would have any special knowledge of goblin language or culture. It is possible that you might be able to communicate with the goblins using magic, but this would depend on the specifics of the game and the abilities of your character.

If you do not have the ability to communicate with the goblins through magic, you may need to rely on other means to try to come to an agreement. You could try using gestures and body language to try to convey your intentions, or you could try to find a common language or translator to help facilitate communication.

Please let me know if you have any other questions or need further assistance.

 

eladcohen771@gmail.com

I just sit there, doing nothing

 

As you sit at the bottom of the pit, the goblins continue to snarl and brandish their weapons, clearly agitated by your presence. They seem to be waiting for you to make a move, and you can sense their growing impatience.

You decide to try to deescalate the situation by remaining still and making no sudden movements. You hope that this will show the goblins that you are not a threat and that you are open to finding a peaceful resolution to the situation.

After a few tense moments, the goblins seem to calm down slightly. They stop snarling and lower their weapons slightly, and one of them steps forward and begins to speak to you in a guttural, unfamiliar language. It seems that they are trying to communicate with you, but you have no idea what they are saying.

Do you try to respond to the goblins, or do you continue to wait and see what they will do next? Please let me know your choice, and we can continue the game from there.

 

eladcohen771@gmail.com

I continue to wait

 

You continue to wait, trying to remain as still and nonthreatening as possible. The goblins seem to be getting more and more agitated, and you can sense their growing impatience.

After a few more tense moments, one of the goblins steps forward and makes a loud, guttural noise. It seems to be a signal of some kind, and the other goblins all nod in response. Without warning, they charge at you, brandishing their weapons and snarling with rage!

You try to defend yourself, but you are quickly overpowered by the goblins' ferocity. You feel a sharp pain as a goblin's weapon strikes you, and then everything goes black.

The game is over, but you can start again and try a different approach if you'd like. Let me know if you have any other questions or need further assistance.

 

eladcohen771@gmail.com

Yay. This was fun, but the system was a bit general. could we make my character stats and abilities more specific to know what is possible?

 

Certainly! In a game of "AI Dungeon Master," it can be helpful to have more specific character stats and abilities in order to know what is possible and to better understand the role your character plays in the game. Here is an example of how your character's stats and abilities could be customized:

  • Strength: A measure of your character's physical power and ability to wield weapons and armor.

  • Dexterity: A measure of your character's agility and precision, affecting your ability to move quickly and avoid attacks.

  • Intelligence: A measure of your character's knowledge and understanding of magic and the arcane arts.

  • Charisma: A measure of your character's charm and ability to influence others.

In addition to these core stats, you could also have specific abilities and skills that are unique to your character. For example, as a mage, you might have abilities such as fireball, lightning bolt, and healing, as well as other spells and magical abilities.

I hope this helps give you an idea of how character stats and abilities can be customized in a game of "AI Dungeon Master". Please let me know if you have any other questions or need further assistance.

 

eladcohen771@gmail.com

Okay. Lets try to play again but with more specific and numerical values

 

Very well! Let's start a new game of "AI Dungeon Master," with more specific and numerical values for your character's stats and abilities. Here is an example of how your character's stats and abilities could be customized:

  • Strength: 4/10
  • Dexterity: 6/10
  • Intelligence: 8/10
  • Charisma: 7/10

Abilities:

  • Fireball: 3/5 (This ability allows you to conjure a ball of flame and hurl it at your enemies, dealing 3 points of damage. The ability has a maximum of 5 uses before it must be recharged.)

  • Lightning Bolt: 2/5 (This ability allows you to call down a bolt of lightning from the sky, striking your enemies and dealing 2 points of damage. The ability has a maximum of 5 uses before it must be recharged.)

  • Healing: 3/5 (This ability allows you to use magic to mend wounds and restore 3 points of health to yourself or an ally. The ability has a maximum of 5 uses before it must be recharged.)

  • Invisibility: 2/5 (This ability allows you to use magic to make yourself or another person invisible for a short period of time. The ability has a maximum of 5 uses before it must be recharged.)

This is just an example of how your character's stats and abilities could be customized in a game of "AI Dungeon Master". Please let me know if you have any other questions or need further assistance.


CYS Prophet has spoken on 11/23/2022 1:22:24 PM

Hmmm. Mhm.


Uvoltard Thread on 9/16/2022 3:50:22 PM

Okay, I'll try to make a mathematical argument:

"In mathematics, set A is a subset of a set B if all elements of A are also elements of BB is then a superset of A."

I kinda see minecraft as a squarified approximate superset of so many games. I mean you could probably play fortnite on some minecraft server or mod, but the opposite claim does not hold. So, under that assumption, If minecraft has greater or equal amount of content that you like (which you specified as fortnite content) I'd say it qualifies as being 'better'.


Government poll on 9/2/2022 11:48:03 AM

I think the last two sentences you wrote are not necessary. I don't see anything wrong with sharing views and discussing them. If someone is not informed just take their opinion with a grain of salt. No need to try to limit speech before anyone said anything.

Aside from that, I personally think that delaying the inevitable is futile. We should make everyone take a comprehensive 12 page questionnaire and feed the answers into the brilliant super ai overlord. It will make all government related decisions for the people, and will bring us faster to our doom/paradise. It will of course render all politicians to be utterly useless, but there's not much difference in that regard to the status quo.


Using JS to change variables on 8/6/2022 9:02:46 AM

Ah, I guess that makes sense. Thanks for answering!


Using JS to change variables on 8/6/2022 8:39:05 AM

So I found out you can include javascript to change PAGETEXT, for example like

$PAGETEXT:= "(script)

bla bla bla some cool js code....
(/script)"

And it works for adding text or buttons or whatever. But is there a way to use js to change regular variables? I tried

%VAL:="(js code that returns number, for example (script)document.write(7);(/script))"

When I try to do this it stores 0 in %VAL, I guess because everything inside the quotation marks is translated to a string.

The same goes for changing DEST:

$DEST:= "@P"+"7"

works well, but

 $DEST:= "@P"+"(script)document.write(7);(/script)"

 doesn't.

Does anyone know how to change other variables than PAGETEXT with js? Or alternatively how to use js variables to change pages in the storygame- because the main reason I need to store the js variables in the storygame %VARIABLES is to use them to change to other pages. Plus I'm not sure if the js variables get saved when passing between pages so that's another thing.

That's about it, any helpful and nonhelpful comments are appreciated.


Slay! Loot! Burn! A Story of the Crusades on 7/19/2022 3:38:42 AM

When you realize the crusades were just one of those organized all included group roadtrips but they let 'Crusader' write his version of events in the history books.