fluttershypegasus, The Wordsmith
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"My story is about Death, which is to say nothing more than it was written by a man...all stories are about death in the end." -JRR Tolkien
If you were faced with the imminent knowledge of death, what would you think about the most? This interactive story allows you to explore the idea of an afterlife, and at the end of the road, you must face the Reaper. There may be a way to avoid him, though you might lose more than you bargained for along the way...
There are four different "afterlives" in this story, and most of these afterlives have their own "sub endings" which are dependent on your choices. There is also a secret bonus ending, wholly distinct from any of the "afterlives", though you have to make very specific choices to obtain it, and it may not be the best ending, though that of course will be entirely dependent on the perspective of the reader.
This game is a little short if you only play through it once, so multiple attempts are encouraged, though this is of course completely optional.
Entry for 2021 CYBERPUNK contest
As human technology improves, some things are bound to get left behind. But one, simple creation, the Desire Chip, takes this problem further than ever before, and calls the very notions of "free will" and "human nature" into question. Can people use this Chip to turn their world of nightmares and tedium into a world of bliss? Or, more importantly, should they?
A short, Choose-Your-Own adventure story with three different endings. The story involves learning the ideologies of the three main factions, then choosing which of them you support.
It is the year 2290. Two decades after Nuclear War devastated the planet, a group known as the Followers of the Apocalypse make camp underneath the Space Needle at Seattle after they discover an ancient seed bank, located at the Seattle Zoo. This seed bank will contain the seeds and plants needed to rebuild the ecosystems of this dying planet. A team of recruits has been sent to recover the seeds, but can they survive against the horrors inhabiting this long forgotten land?
-A settlement needs your help! As your team explores the Wasteland, make sure your defenders back at home base are prepared for the random attacks of increasingly dangerous monsters. Because if they breach the walls, your mission here is over.
-A "shop" system: spend Scrap Metal that you collect on new upgrades, found by your adventurers. These upgrades can include equipment, such as Pipe Rifles and Power Armour, to perks, such as an "Animal Friend" Perk.
-Explore Fallout locations, such as a new Vault, as well as find creatures and robots from that game, as well as new creatures and characters.
-This game is inspired mainly by the lore of the Fallout New Vegas and Fallout 4, with some references to previous games also present.
-A few bugs were fixed, such as a problem with the scrap system.
-A "Cheat Mode" was added, for people only interested in the story and not the mechanics
-A few short descriptions were added to the "Siege" portions of the game. I would have liked to add longer descriptions, however, I don't know how to add them to the game as the link to the previous is required in order to send the player back to the page they were on.
Most children see birthdays as times of happiness; they are given presents and cakes, with their friends and family. However, in a forgotten orphanage in London, their birthday hardly represented a relief from the dreary monotony and lonliness of their normal life...until a strange figure, dressed in purple robes, delivers a message that changes everything...
It has been one year since the defeat of Lord Voldemort at the hands of Harry Potter, and Hogwarts is still recovering from the destruction and the war. But secrets lie buried beneath the ruins, in the cold and the dark. Secrets that could bring about the return of the Dark Lord himself, and confront you with the question as to whether everyone really is worthy of redemption ...
This story features
-A Wand tailored to your personality. The Wand Chooses The Wizard, not the other way around. When you are given your wand, its wood and core will be based around your personality.
There are three properties which your wand can excel in, or be weak at : Light Magic, Dark Magic and Potion Magic. Light and Potion Magic are taught at Hogwarts, but Dark Magic is not, so you may have to find somewhere else to learn these secrets...make sure to pay attention to its properties when you finally enter Hogwarts in order to unlock your wand's true potential.
-A Sorting Ceremony. Your House is based on your personality, but remember, the Hat always takes your opinion into account
-A Hogwarts Adventure. There is an overall story to this game, with Three Unique endings depending on the decisions you have made. In addition to this, much of the game involves you taking lessons and going on adventures, so make sure to pay attention to your Magical Aptitudes, and your magical failings...
Maturity Level - I would place this game at around PG-13, as it is mostly safe for children but has a few violent scenes, and some mentions of blood, but nothing worse than is found in the books themselves.
Many years have passed since the Jurassic Park incident, when a man named John Hammond attempted to create a park filled with dinosaurs and failed spectacularly. You, a survival expert, have aquired a mysterious, and lucrative, offer from a man named Simon Masrani; the new owner of inGen. Your mission, along with others, is to travel to a top secret island known as "Isla Sorna". Here, the dinosaurs cloned by Hammond live free, and have even established their own ecosystem, and Masrani wishes you to keep that ecosystem in place. However, as you explore the island, more options become available, and you must ask yourself if you really want to ensure that the dinosaurs remain on earth, or whether they should go extinct a second time...
This game features:
-An accessible narrative. While there are some easter eggs and minor plot points that will appeal to fans of the books and the films, the story is meant to be understandable and accessible by everyone, even those with little knowledge of the Jurassic Park and Jurassic World stories.
-A large open world. When you are sent to Isla Sorna, you may explore the locations on the island in any way you wish., as well as discover plenty of stories along the way that allow you to unravel the hidden history of the area.
-A dynamic world, with a functional clock, weather system and ecosystems. Some places on the island will not be accessible all day, and some will be closed of during harsh weather conditions, as well as certain special events. So when you return to certain areas, you may find them to be quite different the second time around. Clues are scattered around the island that will tell you how to access some of these areas and events.
- Living Dinosaurs and an island ecosystem. The Dinosaurs on the island are complex animals, and their behaviours are defined by many different factors. Some dinosaurs are active only at certain times in the day, others have behaviour determined by the weather, and they all have their own territory which they will prefer to live in, unless something drives them out. If a dinosaur is driven out of their territory, then it is likely they will have to fight other dinosaurs on the island. Perhaps you could use this to your advantage... Furthermore, the ecosystem on Isla Sorna is resilient, but not indestructable. If you do too much damage to the ecosystem, you could end up reducing, or even eliminating, the dinosaur population.
-A collectible system. In the island, you will likely stumble upon different items. Using advanced tech on your Base, you can use these items to discover useful information on the dinosaurs that inhabit the island, and perhaps even find ways to survive encounters with them.
-A survival system. Make sure that you keep an eye on your exposure; you don't want to starve to death on your adventure. Camps and hidden food supplies are scattered around the island, so even if you're in trouble, you may just get lucky enough to make it back to base.
A note on bugs: A LOT of testing went into this game and I believe I have taken out as many bugs as possible. However as there are very many ways to interact with the game world I cannot say for certain that it is 100% bug free, so feel free to report any problems.
This text adventure is different to many others in that the focus of the game is not story, but rather exploration. You begin the game as a traveler from outside the Shire, and you travel around the game world finding out fun and interesting things about Tolkien's Shire. Much of it will be based on the lore of Tolkien, though there will be some occasional deviations.
The game is set just after Frodo and Sam leave The Shire in order to take the One Ring to Rivendell.
Maturity level: This game should be suitable for all ages, though there is one scene which very young children might find scary
This is a game set in Tolkien's "Middle Earth" universe. Thousands of years before the events of The Lord Of The Rings and the Hobbit, Beleriand existed in the Western Lands. This was a place ruled by the evil Lord Morgoth, and where men had almost no chance of long term survival. Will you be able to find your way through this land? Or will the long hand of Morgoth find its way to destroy you and everything you ever cared about?
This game includes
-Multiple unique endings, entirely dependent on the choices you make throughout the story. One of these endings is unambiguously a "bad ending"; the others have varying degrees of "good" and "bad" in them, and it is up to the player to decide which of these is the "best" ending.
-A 'deity' system; there are higher powers observing your decisions. Each time you make a significant choice, you will gain or lose favour with these higher powers. This will greatly impact your experience.
-An experience system: taking some options, usually sidequests, will grant you EXP. Certain actions in the game require a certain amount of EXP to perform. If you do not have the right amount of EXP, you can sometimes try the action anyway, but it's much less likely to work.
-A semi-open world, and a class system; it is advised you gain experience by exploring the wide lands of Beleriand, and that you make sure to pay attention to the class you chose at the start of the story.
-Leveled areas : Some parts of the map will be harder to survive on low levels. Pay attention to the lore, and to context clues, to decide whether you are ready to enter such areas.
This is a large-ish game and I have run through it multiple times to check for bugs. I believe I have ironed them out, though it's possible some have slipped through the cracks. Please report any bugs, such as any areas that don't let you proceed or end the game, in the comments. If I have made any truly serious mistakes with the game, I will make sure to update it ASAP.
Author's Note: This game does not require you to have read or be familiar with all of Tolkien's works, though I have tried to align it with the themes and ideas laid out in his books. However, please be aware there will be a few liberties taken with the source material, as I have my own spin on certain ideas of Middle Earth.
Optional Hints: In order to get a good ending, you do not have to do ALL the sidequests, but it is strongly advised you at least attempt one or two of them if you want to have any hope of getting a decent ending. You of course can attempt all the sidequests if you'd like to.
A pony finds a mysterious, unopenable Crystal Chest. With little idea as to what it is, they travel to Equestria in order to find somepony who can open it and discover what it is.
Meanwhile, something sinister is happening in Northern Equestria. The Crystal Empire is on total lockdown, with nopony being able to get in or out. What could have caused this mysterious event? Is it related somehow to whatever lies in the Chest? To find out, you must travel the lands of Equestria, meeting friends and enemies along the way, and discovering lore about the world you have found yourself in. And when you find out the answer to the mystery, your decisions on how to deal with the sinister, powerful forces arrayed against you will affect the whole of Equestria for a long time to come...
This game features -
- An RPG stat/perk system. Much of this game is focused on Skill Checks. There are 6 game stats which you can affect, plus a choice of optional perks that will allows you to bypass some areas. It is advised that you spec heavily into 3-4 stats of your choice, as the majority of Skill Checks will be reasonably high.
-An XP system. A few areas will require your character to be more experienced. XP can be increased through passing skill checks, exploring and interacting with the world, reading books and by completing quests.
-There are three side quests, though there are FAR more unmarked, misc. quests and explorable areas, as well as a main quest. The main quest can be completed in six different, unique ways.
-Seven distinct endings, dependent on the choices you make.
This game was inspired by Interplay/Bethesda/Bioware games such as Fallout and Knight Of The Old Republic, which allowed you to explore areas based on your level, and pass skill checks. There was also some inspiration from the game "Eastshade". There's no real combat mechanics in this game and an extremely small amount of violence, not because I am neccessarily against violence in games but because I think that violence has really been done to death (no pun intended) in recent times and that games and stories are capable of a lot more than that.
Author's note : While I tried to include a lot of optional content here, you can still power through the main quest and ignore everything if you really want to. This is not reccommended, as doing the main quest with low XP makes it less likely that you will reach a "good" ending, though it is still possible to do so. Also, there is a single encounter in the entire game that can kill your character if you are not prepared for it, however, this is in an entirely optional area.
You don't have to be familiar with My Little Pony in order to play this and I have tried to accomodate people who are unfamiliar with it. However it does reference many events in the series so if for whatever reason you don't want to know what happens in the TV Series, due to spoilers or whatever else, maybe this game isn't for you. I've done my best to filter out bugs, and goen through each possible playthrough of the main quest, but I can't guarantee that it's 100% bug free.
EDIT :Some minor bug fixes have been made since the release based on feedback, as well as certian dialogue options and choices being clarified.
This is a choose your own adventure game where you will be placed into the robes of a member of the Jedi Service Corps in the Outer Rim. It takes place during and after the end of Episode III:Revenge Of The Sith.
This game features
-A main quest-Find out the secrets of the newly risen darkness threatening to take over the galaxy, but make sure that you do not lose yourself along the way...
-Explore unique locations-visit different planets from Star Wars lore, and find unique lore in each
-Three unique endings-Light side, dark side and neither. Each is acquired via moral choices made by the player throughout the story. Your alignment with each side will be shown through the story (Lower than 5-Dark Side, higher than 5-Light side, 5 exactly-conflicted between the dark and the light). Choose to be a beacon of light, someone that values all life. Or listen to the temptation of the dark side, and use its destructive power for your own ends, or even find a third option somehow. And most of all, remember, it is never too late for anyone to change...
-Different characters-encounter many different characters, some old, some new
NEW FEATURES ADDED IN THE UPDATED EDITION
- A new, short optional side story on the planet Manaan; explore the planet, and find out who, or what, survived when it was abandoned, and decide their fate based on your alignment. Adds an extra paragraph to the epilogue, and completion allows for new interactions at a key part in the main story.
-Minor tweaks and improvements to the original story, such as a little more dialogue in the epilogue that reflects your characters' beliefs.
You are a prisoner, bound for the Isle of Betony to await your final sentence. But strange voices whisper to you in the darkness, and before you know it, you are thrust into a new and unfamiliar world. Do you choose to explore this place, doing deals with the Princes in order to increase your own power? Or will you find yourself caught up in a plot to stop the most sinister ancient beings the world of Tamriel has ever known?
This story features:
- A skill system: Your skills will allow you to complete certain quests, though there are ways to boost skills you are weak in
-A small open world - A map will guide you around the Isle. Make sure to take a break between adventures in New Wayrest, especially if you come across gold in your travels.
- New and old characters - You will come across plenty of characters familiar to the Elder Scrolls universe, as well as a few new ones...
I would give this an age rating of 15+, and would advise anyone who does not enjoy any kind of horror elements to act with discretion.
EDIT: Some glitches where the game was left in an infinite loop have been fixed.
While it is possible to fail at this game, I have tried to account for as many skill combinations as possible. As such, the only consequence of a poor skill choices should be that the game takes a few more quests to complete.
While I have tried to stay as true to the lore as I can, there are parts of this story that are very heavily influenced by my own interpretations, which may differ from the interpretations of others.
Some issues with text spacing are sadly unavoidable due to how much this relies on variables. Apologies.
Inspired by the ballet; "Swan Lake".
A homeless man recovering from addiction meets a woman, Odette, in tears outside a brothel.
Together, they decide to find a treasure that could help them make a life for themselves. But they soon learn that there was a reason that the treasure had gone unclaimed for so long, and find that they may just lose themselves along the way...
Auhor's note: This story has a narrative that is heavily dependent on the choices you make; there is a total of 7 endings that are decided by your final choice, and the set of final choices you have is in turn determined by the decisions you took early on in the story. This was inspired by the fact that the ballet has been performed with a vast number of alternate endings (the Wikipedia page lists around 12, though some of them heavily overlap with each other), a fact which seems to make this story fit the "interactive genere" well.
While this is primarily influenced by the story "Swan Lake", it also takes inspiration from these sources:
-A Canterlot Wedding
Maturity : While I have tried not to be overly graphic, this story does involve some dark topics, such as suicide. I would give it a 16+ year age rating, though viewer discretion regardless of age is advised.
Entry for the 2020/2021 "Dark Fantasy" Contest.
The Old Unicorn Lands are in a fragile state of peace. Though the dark "Horned god" has been banished, the twisted monsters he has lost control over still roam the land, killing any who stray too far from the civilised realms. But worse even than the monsters are the some of the unicorns, twisted and embittered by their experiences in this unforgiving world...
A certain unicorn gains knowledge of an even greater threat than the Horned God on the horizon. Can they stop the end of time and space as we know if?
While you can, with a certain level of care, choose to whether the protagonist is an "anti-hero" or a more "straightforward hero", the vast majority of the other characters are varying degrees of flawed or cruel.
Features: This story has three different endings, depending on the choices you make.
There is also a bonus epilogue, which you can get if you choose specific dialogue options throughout the story.
Try to gather as much information as you can before deciding on anything, as clues will sometimes be made available so that the choices do not feel as if they're based on random chance.
Disclaimer:While this story takes influence from many other series, such as the universes of The Witcher,Enderal, Supernatural and the land of Equestria from My Little Pony, the events and characters in the story are not intended to take place within any of these lands, and as such the story is intended to be an original, stand-alone work.
Maturity:16+, though viewer discretion is advised for all ages. It includes
-Fantasy drug use
-Mentions of real torture devices, and some first-hand descriptions of fantastical torture
-Violence and mild gore
A Witcher spends his whole life fighting monsters. Yet no matter how many contracts he fulfills, how many basilisks, kobolds and katakans he cuts down, more remain.
Geralt of Rivia knows this better than anyone. Yet one day, after he believed his days of facing monsters were over, a message reveals a way to put an end to this nightmare for good. But is Geralt willing to do what needs to be done, and face the consequences for his actions...?
This game features :
-An RPG system that is built into the narrative and rewards exploration
-A "Story" system - if you decide to go on any side adventures outside of the main quest, you will be rewarded with "Story" points, which may come in handy later on...
- Context specific skills - even if you have the most combat skills, if you don't know when to use them, then you will surely fail. Make sure you pay attention to each being you fight
-World jumping - explore different worlds, each one with specific skills, challenges and mechanics.
- A story and world that changes, and is affected by your choices. It is very unlikely that two playthroughs will feel exactly the same.
Lore: This is intended as a direct sequel to the video game Witcher III : Wild Hunt, and as such will use that as a base for most of the lore. However, there will be some minor references to the events of the original novels.
Maturity rating : The Witcher is a dark fantasy series with mature themes and scenes, and this story is no exception. The story does contain an amount of violence and some gore, though the descriptions are not overly graphic and certainly contain nothing worse than the games and books that it is based on.
Recent PostsCYBERPUNK CONTEST 2021 on 7/20/2021 8:48:32 PM
I had the idea for the story a couple of months ago but never really got around to it until now. After writing it I planned to write more but I realised after I was done that I didn't enjoy writing it. The story just became too bleak, more so even than something like my Fallout story, so really I just wanted to get it over with which is why it was rushed. I totally get why many people didn't think this story was good, but quite a few people seemed to think it was decent, or at least didn't think it was totally irredeemable, so ultimately I don't regret publishing it, though there's probably a lesson there about not straying too far from what I'm familiar with...
CYBERPUNK CONTEST 2021 on 5/23/2021 8:26:22 PM
I would like to enter the contest with my 4.5K word story.
Interesting Comments 6 on 4/4/2021 7:06:45 PM
Now that you mention it there is quite a bit of potential for a game there, and I know a bit about the lore...
Edgelord 2 Contest Results on 2/3/2021 4:22:02 AM
Congrats to malk for winning and for everyone else who took part. I'm just glad I had the opportunity to participate with this story at all.
EndMaster’s Edgelord Contest 2: Grimdark Boogaloo on 12/2/2020 6:34:32 AM
I would like to enter the contest.
EndMaster’s Edgelord Contest 2: Grimdark Boogaloo on 12/1/2020 6:00:24 PM
The story had entirely original characters anyway so I should still be able use the story by switching out all the overt references to the series. Though I'd definitely like to write a proper MLP fanfic on another occasion.
EndMaster’s Edgelord Contest 2: Grimdark Boogaloo on 12/1/2020 4:52:16 PM
Funnily enough I did have a My Little Pony choose-your-own story planned out a few months ago that was definitely veering into that terroitory. I could quite easily take the plan for that and turn the "grim dark" dials up a bit.