You all unanimously voted to scavenge, so that's what we'll do!
You decide that rest would be pointless if you miss this opportunity to get supplies. Though the lines between fireteams have been blurred due to recent events, your group still behaves as an organized squad. You’re sure he won’t have a problem with it, but you need to ask the squad leader, Henry Stevens, for confirmation before you go.
“Stevens,” you begin to say.
He cuts you off with a wave of his hand. “Just call me Henry. No need for formality here.”
“Right. Sorry, it’s just natural. Anyway, I’d like to go out and look for supplies while there still are some out there.”
“Hm.” He takes a moment to think. He’d always been the cautious type, but you know that he’ll see your reasoning. “Ok,” he finally says. “Have Hunter and Kris go with you. We can’t risk losing anyone else.”
“Got it, thank you.” You give him a nod and call the other two operators to accompany you.
Kristen Trace, or Kris as you all call her, is your team’s sniper and reconnaissance expert. It makes sense why Henry would send her with you, as well as Hunter Tay, the youngest member of your squad and a rifleman. He’s headstrong and needs more experience in the field, but he’s extremely smart and a straight shot too. You always saw him as a little brother, and Henry seems to have picked up on that.
“What’s up, Chris?” Hunter asks as he reaches you.
“We’re gonna go take a look around in the city and gather some supplies while we’re out.”
"Alright, cool," he says. Kris simply nods, slinging her rifle on her back.
“Well,” you say, pulling your night-vision goggles over your eyes, “Let’s get going.”
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It’s about half an hour of walking before you reach the huge city. Some of the buildings are only skeletons, while others look almost untouched.
You assume control of the group, being the highest rank present. “Bound the corners, guys. We don’t know what might be here. We’re looking for a grocery store or an arms dealer of some kind. No guarantee that they’ll have anything for us, but we’ll look regardless." Your squadmates give their confirmation, following you through the desolate city.
Another fifteen minutes of searching brings you to a convenience store with its doors shut and windows intact. It looks like at least no one forced their way in, but it’s completely possible that the doors are unlocked. You have the advantage nonetheless, since it’s likely anyone inside won’t have the equipment you do.
It’s only now that you realize that only Kris on your small team has a weapon for situations like this, and hers is just a pistol. Your MCX Rattler and Hunter’s FN SCAR-H aren’t exactly compact, so combat in a tight space would not be ideal for either of you. However, you have to press on.
You set your hand on the door handle as Hunter takes the other side of the door and Kris places a hand on your shoulder. You take a breath as you prepare to breach, but the handle doesn’t move.
“All that setup for a locked door, huh.” You relax your body and think of what to do next.
Hunter gives a small laugh, but he too seems unsure of what to do. The door opens outward, so you can’t kick it open, but the windows seem thin enough to break with a few well placed bullets. Your integral suppressor and .300 blackout rounds should conceal your shots somewhat, but they will still be audible. You could also just find another place to loot. That might end up being easier.
OPTION 1: Force entry into the convenience store
OPTION 2: Keep looking for another store
OPTION 3: Remember the location and go back to base to prepare better