UPDATES FROM THE PROGRAMMING TEAM (#2)
22 years ago
Hello MyAdventureGame.com Friends!
I just thougth I'd give an update on where the programming/design is at. We are currently going through the list of suggestions/ideas that we have and are figuring out which ones to use and how to implement them. The following are about 90% certain:
*Rich-Text Editing*
Specify Bold, Itallics, Font Color, Background Color, Drag & Drop Pictures, etc. Kind of like Microsoft Word on the Web.
(the following apply to Advanced games only)
*Random Score*
Uses the standard RPG Dice Convention. Instead of putting in a number, you could put in 3d6 meaning the sum of three six-side die (giving a result anywhere from 3 to 18, with a higher probabiliy of numbers being in the middle). 4d50 would be four fiftey-sided die, etc.
*Multiple Score Variables*
Instead of just having one variable to keep track of score, there will be three. You can use one for Experience Points, one for Hit Points, one for Money. Whatever you think!
*Score Watchers*
If one of your score variables falls out of a range, then you can specify which page to go to. Example, if Score #1 (which you're using as hit points) falls below 0, it will automatically take you to a "You Have Died" page.
*Object Effects*
Instead of just going from PageA to PageB, you will now be able to specify a Score Increase and whether or not the #of Uses is affected. Possibly more once we finalize this area.
*Link-Object Functionality*
Instead of just restricting a link on the Object Required, you will be able to restrict a link if the player already has an Object, or even Take Away objects by clicking on links.
*Scripting*
Currently, the only thing you can do is %%SCORE%%, which will show the current score. Now, the scripting will be more advanced. We will figure more of scripting out later.
Well, that's it for now, I'll update as soon as we figure some more things out! Take care.
Alexp