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Suggestions for improvements and additions to the site.

On-page Item Usability Indicator

3 months ago

A toggleable option in the editor to have items 'light up' or something on pages where they can be used might be cool and useful.

On-page Item Usability Indicator

3 months ago

You could probably do this with a CSS highlight on the graphic or graphic border of the item.  I'll play around with it and see if that is viable.

On-page Item Usability Indicator

3 months ago

I was wrong.  the inventory images are not specifically labelled enough to allow for that kind of selection via combinators.  At least I can't figure out how to make it work.  If only we could add an id or class tag to images.

On-page Item Usability Indicator

12 days ago
Pretty sure that's really an awful lot of work. And would you really want to do that? I mean, part of the idea of items was to let people try and figure out where to use them.

On-page Item Usability Indicator

12 days ago

I wouldn't think it would be much work to add a class="item" tag to the item image. the you can css it if you want, or not if you don't

On-page Item Usability Indicator

12 days ago
But you'd have to have a way to tell one item from another item

On-page Item Usability Indicator

12 days ago

Wouldn't the most braindead way to do it be to just use different items and swap them out when you reach the page they can be used? Like, have a greyed-out sword to sit in your inventory when you can't use it, with no script (so it says "Item cannot be used here" if you click on it) and then just use a different itemstate in the page script to swap to the colored-in version when you reach a page it can be used?

I suppose that would require a lot of pages with script, and careful thought. But the scripting itself would be stupid easy. Unless I missed something.

On-page Item Usability Indicator

11 days ago
Whoa. I think that could work, but I hope you don't have a lot of items or pages!

On-page Item Usability Indicator

11 days ago
That's a clever workaround.

On-page Item Usability Indicator

11 days ago
This is what I'd default to in a parser IF style game, switching out items for clones at key points was the easy hacky approach in the engine I used over giving them context sensitive behavior. Never considered it for the CYS editor though, that might be the best aplroach. If the game is huge there's going to be a lot of tedium setting it up either way of course.