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Player Characteristics Brainstorm!

8 years ago

Okay, so I'm going to add something to the few Advanced Editor-type games around here, but I'm still kind of workshopping choosable Player Characteristics.  It will be a pretty large (might never actually finish it) medieval fantasy adventure game, and what I'm working on now is sort of a tertiary addendum to player stats and skills.

The stats thus far are all the normal ones you'd expect (plus ostensibly a lot more) - Strength, Agility, Speed, Armor, Intellect, Wisdom, Charisma, Charm, etc.

The skills are based off of a two-tier magic/superpower system, with seven elemental magics (Fire [Pyromancer], Earth [Erdemancer], Metal [Metamancer], Water [Aquamancer], Flora [Wodemancer], Air [Aeromancer], & Lightning [Electromancer]) and seven ethereal magics (Teleportation [Wizard], Time Manipulation [Warlock], Mind Control [Charmer], Mind Reading [Mystic], Shape Shifting [Illusionist], Prognostication [Mage], and Telekinesis [Sorceror]).

Some examples of possible Player Characteristics are below:
*Barfly            : +10 Poison Resist, +1 Charm, -5 Intellect
*Comedian      : +10 Humor, -1 Intellect, -10 Tactical
*Commander   : +10 Tactical, +1 Intellect, -10 Humor
*Misandrist      : +1 in combat w/ males, -5 Charm skill w/ males
*Misogynist     : +2 in combat w/ females, -10 Charm skill w/ females
*Slut               : +10 Charm skill w/ males, -2 in combat w/ males
*Stud              : +5 Charm skill w/ females, -1 in combat w/ females
*Teetotaler      : +5 Intellect, -1 Charm, -10 Poison Resist

Since players will have an opportunity to pick 3 of these, I'd like to have at least 30 to choose from.  That where YOU lovely people come in!  Just reply back with some Characteristics and how they affect the Player's stats.  They should be pretty balanced (like no "GOD: +1,000 EVERYTHING!!!" ones) and should have an opposite (as seen above).

Thanks for helping me brainstorm!
I appreciate it.  ^_^

Player Characteristics Brainstorm!

8 years ago

I dunno, just because a girl is a slut doesn't necessarily mean she wouldn't know how to fight.

Sluts should get a negative modifier against shaming and psycho killers though.

Player Characteristics Brainstorm!

8 years ago

The assumption (like with the "Stud") is that the Slut enjoys the opposite sex so much that she can bear less to see them hurt, ergo, a negative combat modifier.

Thought of two more, BTW:
*Balladeer    : +2 Charisma, +10 Charm, -10 Wisdom
*Bookworm  : +10 Wisdom, -2 Charisma, -10 Charm

Player Characteristics Brainstorm!

8 years ago

Man, I can't wait to be a magic slutty barfly who abstains from alcohol!

Player Characteristics Brainstorm!

8 years ago

Why would your player have two Characteristics that cancel each other out?  XD

Player Characteristics Brainstorm!

8 years ago

Updated Player Characteristics list so far:
*Balladeer       : +2 Charisma, +10 Charm, -10 Wisdom
*Barfly            : +10 Poison Resist, +1 Charm, -5 Intellect
*Barbarian       : +10 Strength, +5 strike in combat, -10 Intellect, -5 Wisdom
*Bookworm     : +10 Wisdom, -2 Charisma, -10 Charm
*Comedian      : +10 Humor, -1 Intellect, -10 Tactical
*Commander   : +10 Tactical, +1 Intellect, -10 Humor
*Druid             : +10 Wisdom, -1 Intellect, -2 Mind Control, -5 Charm
*Misandrist      : +1 strike in combat w/ males, -5 Charm skill w/ males
*Misogynist     : +2 strike in combat w/ females, -10 Charm skill w/ females
*Polyhistor      : +5 Intellect, +5 Wisdom, -5 Tactical, -5 strike in combat

*Psychopath    : +5 strike in combat, +5 Tactical, -5 Intellect, -5 Wisdom
*Slut               : +10 Charm skill w/ males, -2 strike in combat w/ males
*Stud              : +5 Charm skill w/ females, -1 strike in combat w/ females
*Teacher         : +10 Intellect, +5 Wisdom, -10 Strength, -5 strike in combat
*Teetotaler      : +5 Intellect, -1 Charm, -10 Poison Resist
*Thespian       : +2 Mind Control, +5 Charm, +1 Intellect, -10 Wisdom


You guys are still welcome to add some of your own!  Come on - I know you're all creative, right?
Where's BerkaZerka when I need him?  :)

(Also - and this occurred to me during the last edit and it might not be common knowledge: someone with high Intellect would be someone with a lot of book or institutional learning and they would be more suited to Ethereal magics; whereas someone with high Wisdom would have more common sense and experience, so they would be better at Elemental magics.  The two don't typically compliment one another, so if your Player eventually tries a crossover [learning from both schools at once], it will be difficult.  Not impossible, just "I am The One!"-type difficult.)

The more you know, I guess.  ^_^

Player Characteristics Brainstorm!

8 years ago
I got one.
*Mary Sue : +20 Tactical, +20 Intellect, +20 Humor, +20 Poison Resist, +20 in combat, +20 charm.
That would actually be a cool cheet, heh.

Player Characteristics Brainstorm!

8 years ago

It would... if I hadn't already forbidden this type (see GOD note above).  X)

Plus, what would be the Mary Sue antithesis?  Crappy Sue?  Minus 20 everything?  Who would choose that?
And who wouldn't choose Mary Sue?
You see the problem?  :)

Player Characteristics Brainstorm!

8 years ago

Don't forget the male portion of the site!

*Gary Stu   : +20 Everything

Player Characteristics Brainstorm!

8 years ago

Dagnabbit, people!  There are NO GOD PCs!  X)

No Mary Sues, no Gary Stus, no God-Mode Sues... nothing like that!

Just think of a hobby or something you like, like painter, sculptor, BMX racer, or whatever... translate it into a medieval setting... then add or subtract stats and such from it... then assign its opposite!  Simple!

Player Characteristics Brainstorm!

8 years ago

I can't tell if you can tell I was joking. Just in case, I was, in fact, joking. I personally think Mary Sues and Gary Stus are horrible.

Player Characteristics Brainstorm!

8 years ago

Yep - figured it was a joke.

Just kinda getting frustrated that no one has offered any actual Player Characteristic contributions.  :P

Player Characteristics Brainstorm!

8 years ago

Here's some:

Thief:  +3 intellect, +5 agility, -5 armor, -2 combat

Knight: +2 combat, +3 armor, +2 charm, +3 strength

Assassin: +3 strength, +6 tactics, -5 charm, +2 intellect

Guardian: +3 strength, +7 armor, -4 intellect, -2 charm

Athlete: +2 strength, +1 combat, +3 agility, -3 intellect