Updated Player Characteristics list so far:
*Balladeer : +2 Charisma, +10 Charm, -10 Wisdom
*Barfly : +10 Poison Resist, +1 Charm, -5 Intellect
*Barbarian : +10 Strength, +5 strike in combat, -10 Intellect, -5 Wisdom
*Bookworm : +10 Wisdom, -2 Charisma, -10 Charm
*Comedian : +10 Humor, -1 Intellect, -10 Tactical
*Commander : +10 Tactical, +1 Intellect, -10 Humor
*Druid : +10 Wisdom, -1 Intellect, -2 Mind Control, -5 Charm
*Misandrist : +1 strike in combat w/ males, -5 Charm skill w/ males
*Misogynist : +2 strike in combat w/ females, -10 Charm skill w/ females
*Polyhistor : +5 Intellect, +5 Wisdom, -5 Tactical, -5 strike in combat
*Psychopath : +5 strike in combat, +5 Tactical, -5 Intellect, -5 Wisdom
*Slut : +10 Charm skill w/ males, -2 strike in combat w/ males
*Stud : +5 Charm skill w/ females, -1 strike in combat w/ females
*Teacher : +10 Intellect, +5 Wisdom, -10 Strength, -5 strike in combat
*Teetotaler : +5 Intellect, -1 Charm, -10 Poison Resist
*Thespian : +2 Mind Control, +5 Charm, +1 Intellect, -10 Wisdom
You guys are still welcome to add some of your own! Come on - I know you're all creative, right?
Where's BerkaZerka when I need him? :)
(Also - and this occurred to me during the last edit and it might not be common knowledge: someone with high Intellect would be someone with a lot of book or institutional learning and they would be more suited to Ethereal magics; whereas someone with high Wisdom would have more common sense and experience, so they would be better at Elemental magics. The two don't typically compliment one another, so if your Player eventually tries a crossover [learning from both schools at once], it will be difficult. Not impossible, just "I am The One!"-type difficult.)
The more you know, I guess. ^_^