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First page for my Storygame, "ABNORM4L"

8 years ago

Hey guys, so I have no experience with writing story games prior to this, so I might need some advice... Is this too long for a page? Too little choices or too little/much description?  Am I allowed to use replacements such as 'Sam Hill' and others for obscene language, or should I take that out completely? Tell me what you guys think and any suggestions, please :> Thanks!

The screams of a woman sends shivers up your spine. Man, those people are still mad creepy, although not as horrifying as they were a year ago. You've listened to their screams too many times. In the beginning you were scared to death, but now, you've almost become numbed to it. You've seen too many people dying, too many people being eaten alive. 

The zombies roamed the crumbling city, making sure that every creature that moves is dead. You're now one of the last people left. 

Well, not that you'd be really considered a person. You look mostly human, except for your eyes that have every hue of blue spiraling in the irises, and your deep, dark blue hair that is matted and dirty at the moment, like a bird's nest. Oh yes, you can't forget the horns. They look like goats' horns, except a lot shorter, maybe only two inches long. Still, long enough to kill some zombies, which is where you have the bits of red grime from. Your hair conceals most of it, though, so it's barely noticeable. And the fangs. Not so long that they come out of your mouth, just about an inch long, just long enough to easily rip through good meat. Your mouth waters for steak just by thinking about it. Too bad you won't be having any until you respawn.

The faded moon seems to shake, as if it knew of your incoming doom. You spot PLAYER 2 in the distance, wandering among the rubble, clutching his pistol. The player's avatar is a pretty lean and tall teenager, a bit skinnier and taller than you. He has jet-black hair that falls to his chin, and darkly tanned skin. The player's unnatural, jerky movements showed that the player was still new to the game. A horrifying zombie followed, somehow soundlessly dragging its half-detached leg. Its flesh hung in tattered rags on its face, the gray, ashen skin infested with bugs. 

As you've rehearsed a thousand times before, you run in, throwing yourself on the zombie. "PLAYER 2! You must go! There's no more time!" It sounds mad cheesy but you have to say the dumb words. What were the developers thinking, putting this in the script? 

The stupid PLAYER 2 doesn't move. It doesn't even try to save you like the last player did in the previous game. The zombie's rotten fangs dig into your back, its claws tearing into your flesh. The pain never gets old.

You respawn at the House, the small building where all the characters go after they die in the game. Not even the players are allowed here, unless they use hacks, which one person did at one point. You all had quickly killed them before the screen could show what was inside the building.

You collapse on a sofa, exhausted. The end of the game was coming soon. Then another player would come, and you'll have to be eaten again. You suddenly realize that the building is oddly quiet. It's the end of the game, just about everyone should be in the House by now.

What in the Sam Hill?

The House suddenly turns black, everything turns black. All you see is black. Then a green code starts writing. The endless, indecipherable text keeps on going and going, non-stop. 

What's happening? 

You feel yourself depixelating, as you always do after you die in-game. But this time, it's different. You feel yourself being sucked away, through a black hole that you can't see. 

 

And then you don't feel anything. You don't see anything. You don't hear anything. You're nothing. Just nothing floating in an abyss of nothing. 

 

Then a flash of light bursts through the dark space.

You open your eyelids, they feel heavier than usual. You see an unfamiliar man that you've never seen in the House before, shining a light into your eyes. Could he be a new player? No, he doesn't have the nametag.

The room is a blinding white... And there's a new, unfamiliar sense... Smell. You've never smelled anything before, but this is different. You take a deep breath, taking in the smell that you can even taste in the back of your mouth.

"You're finally awake," the man said in a monotone voice. You look at him closer, peering at his graying hair, the deep wrinkles that permanently dent his face from frowning so much, the pale skin that looks almost like a zombie itself, and the thick glasses that makes his eyes look abnormally large. There's a long moment of silence. "Are you mute, kid? Talk. Tell me, are you a boy or a girl?" 

 

First page for my Storygame, "ABNORM4L"

8 years ago

I really like your story so far, Flick. Can't wait to play when you finish. That said here are my suggestions.

1. There are some grammar mistakes and some sentences that don't quite sound right. Try reading the story out loud to yourself or even have someone else read it to you. Helps you notice things you may have missed writing.

2. I don't think its too long at all. But in my opinion, you might consider laying down a backstory so the reader can better understand the scene. Like explaining at the beginning about the house and the players. Kinda confusing to see "player 2" come into the story with no idea who he is or where he came from. Just my opinion.

3. Instead of using "sam hill." Maybe use slang that is more recognizable such as "what in the blazes" or my favorite and one I myself commonly use "fudge" instead of the other F word. As I've gotten older I've developed many unique slangs, but I wouldn't use them although I myself think they are cool. The reader should be able to understand and easily recognize the slang you are using to replace curse words.

Anyway, I hope my advice helps some. Remember this is just my opinion, other people may disagree. Good luck with your story!

First page for my Storygame, "ABNORM4L"

8 years ago

Okay! Thanks a lot for your advice! 

Do you think it would be okay to explain who the character is and the backstory in the following chapters as a type of a hook? Or would the lack of explanation completely lose a reader?

First page for my Storygame, "ABNORM4L"

8 years ago

Well, strictly my opinion, but I think it could potentially confuse readers. Especially seeing as you immediately lead the story to another setting. It could become confusing to write the backstory as you are introducing the new events apparently happening in the last few paragraphs. But if you think you can manage it, go ahead. It's your story after all.

First page for my Storygame, "ABNORM4L"

8 years ago

Okay, I'll add the descriptions to the beginning. Thanks for the advice!

First page for my Storygame, "ABNORM4L"

8 years ago

Have you seen any of Endmaster's big stories? There is no such thing as too long for a page. If your reader doesn't have a lot of free time, they can find some other time. If they complain about it in the comments, fuck 'em. If they don't have the attention span necessary to read a real story, they shouldn't have clicked to a random ending like a rancid douche canoe.

Edit: You've spent some time in the magical land of mspaintadventures, don't you?

First page for my Storygame, "ABNORM4L"

8 years ago

Haha okay! 

And I haven't read any mspaint pieces, but a lot of my friends have.

First page for my Storygame, "ABNORM4L"

8 years ago

You have a similar oddballiness, which is not only cool, but really in vogue as far as what people read these days. Kinda like how that phase in England where everyone and their sister loved lemony narrators in fiction. (People still do, that is, but the 20th century was when it was really born and became a big thing that everyone liked reading.) Cultivate it, grasshopper! This is the kind of thing that gets people to buy your T-shirts for upwards of $6.00!

First page for my Storygame, "ABNORM4L"

8 years ago

I'm quite curious what to see what happens next, so I think it's a good opening.  It's not too long at all, the grammer's good. I find the "Sam Hill" curse a bit iffish, but that's more because I've always enjoyed a good swear, and there's no real issue with using it. I do think the whole gender choice is useless nine times out of ten, as it does nothing to change the game usually, although if it matters to this game it's cool. I quite enjoyed it as a whole and am genuinely curious to see where it will go, so well done.

First page for my Storygame, "ABNORM4L"

8 years ago

Thanks! 

If there's no gender choice, would I just assume from the start that the reader is a certain gender, or leave the reader genderless?

First page for my Storygame, "ABNORM4L"

8 years ago

I mean, you could just make the reader a certain gender, so that if you're being referred to in the third-person it'd be less awkward, but it depends on what you're thinking. Some readers like to have the reader take control of a character, so the reader plays as "John Smith the Detective", while some have it so the reader is being inserted into the story, so it's "READER the Detective". Either one works.

First page for my Storygame, "ABNORM4L"

8 years ago

What in the Sam Hill is great you guys hush. That is classic old people swearing I love it. :3

Flick, I love this whole thing. If I saw this on the site I'd be hooked immediately. It's not too much text, but it is a lot to take in. You might do better splitting it into two pages, which would let you expand on both a little more if needed for clarity. Not every page has to have a choice, and intros especially can take a little time to set up.

The first choice being a meaningless one I'm a little iffy on, I'd rather it get right into the story. This came up in another thread, but unless it's plot relevent you might as well be asking them what color their hair is, which is kind of a let down after the action of the opening. 

First page for my Storygame, "ABNORM4L"

8 years ago

Okay, thanks for the suggestion! I'll be sure to do something about that first choice.

First page for my Storygame, "ABNORM4L"

8 years ago

If you want to use Sam Hill as a swear, that's jake with me.

Really the only problem I have is spelling the story title with number. Never been a fan of seeing words in general being spelled with numbers.

First page for my Storygame, "ABNORM4L"

8 years ago

Thanks for the advice! 

Is there a way to come up with a catchy title, or a title that would draw the reader's attention?

First page for my Storygame, "ABNORM4L"

8 years ago

I actually think "Abnormal" is a good enough name for the story. It was just the number spelling that I thought was the problem. One word titles that describe the central theme/core of the story seem to work fine.

Just focus on writing your story and if you start to feel later that the current title doesn't quite describe the story properly, you can always change it.