"All right, we'll go with your plan. Good luck."
Trina actually jumps for joy, tricky in roller skates. "Here I go. Wait here."
She skates over to the stairs, and then shucks them off, holding the skates over her shoulder as she approaches the brawny bouncer.
From your distant perspective, it is as good as a pantomime show. She cajoles him, wheedles, asks a question, and then points to the chimney of the house.
When he turns to see what she is pointing to, she lifts two invitations from his back pocket, and then puts her hands behind his back when he turns around.
She's pretty good, you realize.
But the bouncer is no slouch, either, and you can see that he is starting to piece together that not all is at it appears. You'd better get moving.
You trot up the stairs and accept the stolen invitations that Trina passes you, and then you hand them, with a flourish, to the bouncer.
"I think you'll find everything is in order," you say.
"Yeah, but I don't remember no little kid invited."
"Well, I am invited," Trina says.
He makes an confused and guttural sound as he takes a long look at Trina. Then he capitulates, and lets you past. You both brush past him, and into the house, and he can't figure out why he ought to stop you.
Trina looks pretty pleased with herself as you enter the house.
The house you and Trina enter is filled with the sound of brisk music, laughter, the tinkling of cocktail glasses, and the low buzz of dozens of people having sophisticated conversations. A cocktail party is clearly in full swing, you note, as you look into the ballroom off the foyer. Guests in black tie and colorful cocktail dresses with lots of fringe and sequins sashay across the middle of the ballroom while exhausted-looking liveried servants holding trays of asparagus in puff pastry and miniature quiches weave their way around the perimeter of the dazzling ballroom.
Guests flow between the foyer and the ballroom, and between the ballroom and the parlor for more intimate, quieter conversation.
But what immediately arrests your attention is a desk in an alcove in the ballroom.
You nudge Trina and motion to it. "What is it?" she says.
"Can't you see it?"
"Uh, not yet. Brighter in here. Give me a second," she says.
Sitting at the desk, fingertips lightly drumming against each other, is a portly gentleman wearing a blood-red tie and a blood-red cummerbund. A goon holding a thick book, with an obviously concealed firearm in a shoulder holster, stands at his side. Col. Firesnuff is nowhere in sight, but his briefcase sits on the desk, unopened.
All the energy of the room seems to swirl around the man at the desk.
He is speaking to a desperate-looking man and woman, who seem to be imploring the portly gentleman urgently. He hears them out, and then dismisses them with a slight tilt of his hand. They walk away, weeping, and holding each other for comfort.
"Dr. X is not in a good mood," says a tipsy woman sitting at a table nearby, motioning with her martini glass to the portly gentleman. "I wouldn't want to ask him for a favor tonight." The portly gentleman rests his hands on the briefcase as an elderly, pinched-looking woman sits at the desk across from him and begins to speak. You see now that there is something of a line of people waiting to talk to him, all of them looking quite anxious.
"Is that Dr. X?" you say.
"Oh yes," she says. "And that's Joey Knuckles, with the book, next to him." She shivers. "Say, if you see one of those servers, tell them to send around some more of those cucumber sandwiches, would you, and another double martooni."
"What's the plan?" Trina says, removing her dark glasses for a moment to rub her eyes. As she does, you glimpse her pinkish irises; she squints against the lights in the ballroom and replaces her glasses with a satisfied noise. "How do we get that briefcase if it's on Dr. X's desk, there?"
You think for a moment. Although there's a festive atmosphere, there's a certain tension in the air as well. Something big is about to happen. But not quite yet, as Dr. X seems deep in negotiations with the elderly woman. You have a bit of time to gather information before trying to get that briefcase.
It seems to you that there are four main avenues of investigation. The servers here seem shorthanded, and you can tell that most of them are hired help from a caterer. You could probably pass yourself off as one of them and eavesdrop on the guests under the guise of serving. That could be a good way to learn more about Dr. X.
You could search for Col. Firesnuff—he must be around here—and try to talk to him directly. Maybe you could get some crucial information from him about the nature of the contents of the briefcase—although it could be risky for you to reveal your presence here.
Riskiest of all, perhaps, would be trying to eavesdrop on Dr. X himself, by lingering around his desk. You very much would not want to be caught, but perhaps you could gain valuable intelligence or learn more about what's going on here.
Finally, you could snoop around the house, looking for useful hiding places, alternative exits in case you need to make a quick getaway, and incriminating clues.
You can't do it all, however. You figure that you will have time to do one of these things, and then Trina can do another.
1. I will search for Col. Firesnuff.
2. I will help the servers and chat with the guests.
3. I will eavesdrop on Dr. X.
4. I will snoop around the house.