Nooooo. This I might sound dumb, but I'll try to whip up an example of how the player's choices might lead to unexpected and (hopefully) humorous situations:
It starts off with "A man walks into the room and pulls out a gun."
Then you are offered a series of choices for genre, setting, etc. Let's say you choose "18th century", "Mansion", and "Romance".
Then the story continues with something like "The man raises the gun and whispers 'Aleister sent me.' You gasp in excitement as you take the pistol from him. What a thoughtful gift from your beloved suitor Aleister! How did he know that you always wanted a a pistol of your very own?" And it continues from there.
Does that maybe make more sense?