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DND suggestions

yesterday
Hello all! A small group i am now apart of play DND pretty infrequently (once a moth) and mind you, this has only been going for 2 so there has only been one real session as the first was more of a session 0 if you will. My main problem at the moment is motivation and conviction, i cant find it in myself to fully commit to how i'd planned my character out to be in the planning phase because when we get to the point of playing, as a person, i fluster and cant think on the spot while in game my character would come off as a different way which makes it oftenly hard to give answers or respond as my character would.

This is my first *real* DND campaign that i've ever done as my prior experience is limited to the one shots my father would run with his friends and we would be included in as session side characters. So, what im getting at is that i dont know if i should go on about changing my character now rather then later to suit myself naturally more or if i should make a more conscious effort to really get in that mindset which Moni (my character would have).

So if anyone has had an experience like this or any advice on what to do i'd appreciate it because as much as i like staying in my comfort zone i recognize that for the sake of my creative side i should let myself explore.

Thank you for taking the time to read this and reminder that you are an amazing person! -VeeR

DND suggestions

yesterday

     Personally, I don't have to say exactly what my character does and we just assume it changes to fit my character. If you're actually saying it, some people think a character fitting you would be best because it's like you but I believe there's also tons who would argue that you should learn to think like your character. If you can't understand a character well enough to decide their dialogue, then it isn't a good fit (by that argument). However, I think it's best to compromise so that someone could see the similarities between you and your character but you still can understand your character well enough to make up for differences.

DND suggestions

yesterday
Firstly thank you so much for taking the time to respond! I thank you for the advice also i think it does help to find a compromise where i don’t have to sacrifice the person i want to be and also who i am for the campaign, so i might reflect now on more of my charecter personality traits which i can adjust to be more natural for myself. I mean to be fair the main character points can still be there even if i make her a little bit more rat like. To be honest i think i was trying to create a character which the others could interact with better instead of someone fit for myself so i think the subtle shift is needed!! thank you for helping me open my eyes with my silly lil dilemma!!

-VeeR

DND suggestions

yesterday

This is a long-winded question, but from what I can tell, you're asking who you should run a character that doesn't click with you, so I'm going to answer that question for now. (Please correct me if I'm wrong, by the way)

The first piece of advice I can give when it comes to D&D is this: Always ask your DM first, unless it is something that they can't know. (i.e., a surprise)

After that, when it comes to running a character, you typically want to do someone different from you, but not by too much, unless you are willing to commit to it. Try to figure out what you like to do, and who you could be if something in your past had been different, then change it to suit the character you are making. While yes, you should step out of your comfort zone, I also think you shouldn't throw yourself into the deep end unless you know you can swim.

And the most important thing to remember is that this is your character, and, in the end, you have final say over who they are and what they do. You don't have to do anything that others suggest you do, and you don't have to do what you had originally planned either. If you are having fun, then that's (almost) all that matters. Just don't become a murderhobo. (And make sure that your DM is okay with changing your character if you make a major change to them)

I hope this helps, and have fun!

DND suggestions

yesterday

     That first piece if advice is good, but he doesn't meet his DM much (once a month) unless he does more out of session. Also, this is advice about the dialogue of his character and it's already clear the way the DM does it is that the player says the dialogue for their character so unless the DM changes that someone else can give advice just as easily, it's just experience making a difference.

DND suggestions

yesterday
thank you so much!! i appreciate the opinion and the suggestions and will definintly take some of it into account for future sessions and role play choices :) thank you for taking the time to respond!

-VeeR

DND suggestions

yesterday

No problem, I'm happy to help! And btw, you don't need to always end your posts with "-VeeR," as your username is always shown to the left of the post.

DND suggestions

11 hours ago
hahah thanks, however i’m very aware but it’s a personal touch which has carried over from childhood, so it won’t be leaving any time soon ^^.

Thanks for looking out tho!!! -VeeR

DND suggestions

yesterday
Hi there, I myself play DND with a small group often (Once a week, Tuesdays to be precise), and I usually just take what my heart says, even if everyone else is different. For example, I'm the only human character in the party. Enough about me, though. Try picking what your party needs and doesn't have.

DND suggestions

yesterday
Thank you for taking the time to reply, i will always be at my party’s service as a meat shield (proud barbarian here) so that they can focus on doing their quirky bard spells and stealth attacks ^^. i respect you greatly for playing as a human!! Maybe it’s just me and the DND charecters which i have seen but i don’t usually see a huge range of human charecters so props to you!!! hope your next season goes well!!!

-VeeR

DND suggestions

yesterday
No problem! The funny part about my party is that all of us are spellcasters except one, and he is usually our meat shield!

DND suggestions

yesterday
This is only one of the reasons D&D over text is superior. I've been a part of the same campaign over Discord for five years, we meet every Saturday. Would never bother to do in person D&D again. The amount that descriptive narrative adds to characters, both PCs and NPCs cannot be matched, everything is helpfully archived to reference later, and for the shorter campaigns I've actually run it's so superior for seamlessly taking a PC aside for small side actions and dispensing unique info to be acted on later.

DND suggestions

yesterday

Regardless of how you do it, scheduling is always a pain, though, lol. I have been wanting to try D&D over text sometime, but it's hard to even find enough people to join who also have the time to follow through with it

DND suggestions

11 hours ago
yess!!! i’ve always thought that doing online sessions might be the way to go, from all the experiences i’ve heard of people who do it that way! A five year session is insanely long it sounds awsome!! I will say one of the highest advantages which i see with online campaigns over text is that it’s a lot easier to take notes and even role play because you don’t have to personally act that way but simply type it! Thanks for taking the time to respond and giving me your perspective, have fun on saturday!

-VeeR

DND suggestions

yesterday
My biggest advice would be to see it as a fun hangout with your friends rather than a performative play you put on for nobody but yourselves. Get some beers, a couple snacks, and just have fun.

Especially in a group with more than three players, the more you tryhard your roleplaying, the more forced and stilled it likely becomes and the more you inevitably hog the spotlight so to speak.

Don't bother with different voices because there's no way you'll be able to hold onto that for the several hours a session likely lasts. Also don't overthink your character. The more 'rules', quirks and characteristics you place upon yourself, the more limited you'll likely feel in the moment. Just think of yourself, when you're talking are you going by a checklist of 'I am diligent, cautious and personable, thus I'd say this'? No, you just say stuff whatever comes up naturally.

So aside from just chill and the do nots here's a couple things I'd say to do have cleared for yourself. How ruthless is your character? In what environment was he or she raised? What are their aspirations? I'd say if you have those three basics clear in your head, whatever you naturally improvise will form and fill out your character's personality during the sessions nicely.

DND suggestions

11 hours ago
Thank you so much!! i think i might have been overthinking the technical side of the game and forgetting to enjoy it fully and prioritise that ! However we will have to skip the beers but the snacks is a good idea! our table is majorly empty with it only really having our laptops essential dnd maps and figures aswell as our magical items which we each made but perhaps having something to break the atmosphere and add something fun!

Thanks for the helpful outlook aswell as the new advice!! Cheers -VeeR

DND suggestions

yesterday
There are a lot of tables that like to really get into the roleplaying aspect to the point that the campaign is basically an improv show. This need not apply to all tables and players, though. I had a campaign I was DMing where the people were very invested in the roleplaying/storytelling part of D&D - talking in accents, standing up to act out what they're doing, etc. In the campaign I'm currently in, it's the opposite; the players are more inclined towards the game mechanics themselves and basically treat it as a geekier board game night (although the storytelling part is still relevant of course). With that being said, you don't have to strain yourself to be exactly like your character at the table. Let's say you're playing a charismatic paladin with prior leadership experience, but you yourself are a socially awkward basement dweller (or what have you). Polar opposites, right? It can suffice pretty well to just say "I give an inspirational speech to stir up the common people," roll to see if you succeed, and move along. You don't need to sit there and force yourself to come up with something totally unnatural to you on the spot. What's important is that you understand the traits of your character and are consistent with them during the campaign. What I've found to help me get into my character's head a little is to keep an in-character journal of events. This is a physical journal (formerly Google Docs, it's up to you, I just like to write) that I scribble into either during the session or immediately after in my character's voice, recounting the events of the previous session from their own perspective, not my own as the player. Because this is just for me, this lets me play around with ways to connect the events of the party to my character's key backstory points that I want to incorporate later on. It forces me to be in her shoes and say what she thinks about her party-mates, the Big Bad, the creepy manor they just cleared out, etc. instead of what I think of them as the player. I'll echo what Enter said - just have fun. At the end of the day, it's a creative game with your buds. Treat it as such.