Obviously these are all on the backburner since I have my hands full with The Street Children and also the 3rd part of my Project Origin series. But, I figured it wouldn't hurt to see what everyones opinions on them are.
After watching Lawless over the weekend(great movie), I was inspired to look into creating a story game based in the Prohibition era.
The character can achieve various levels of 'success' within the illegal running of moonshine(or smuggled alcohol from the Caribbean/Canada). The type of bootlegger and the success of the business will depend on the players choices. You would be able to end anywhere from a family business at the end of the prohibition or a powerful gangster like Al Capone, dabbling in all sorts of black market business and extortion long past the end of the need for bootleggers. That is, if you survive the blockades, deputies, and crooked officials along the way. Not to mention all the dangerous competition from other big time men of the era.
As always, I put more effort into the story than the game. But, I am going to try and even it out if I do start this. Less of an interactive novel and more game, with under three paragraphs a page instead of the 6-9 I'm averaging in The Street Children XD. And a lot of choices and various different paths. Plus I would put an item and money system in place, where you can buy/improve your car, hire on underlings, buy weapons, buy intel, ect.
Well, what do you guys think? A good idea for a new edutainment game? Or maybe would need some tweaking? Some of the story would be based of historical events, while a few may come from my Great Grandfathers stories he used to tell me when I was a kid(he was moonshiner back in the prohibition and kept up his operation well into his 60's). He never went big time or got into the violence of it. He only made his moonshine and sold it cheap to family, friends, and neighbors so it didn't attract attention hardly at all. But, he had some good stories XD