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The Story of a Unicorn

10 years ago

Hello, players and authors!

I’ve started a new game - “The Story of a Unicorn”.

Genre: fantasy adventure / slice of life.

At the beginning the unicorn happily spends his days doing whatever a lone unicorn in a forest might do. Sooner or later he discovers a threat to the forest and the main quest of his life begins.

This story is not suited for a typical adventurer attitude "give me quests to solve, butts to kick and chests to loot". Instead, you can get most of it by using imagination and empathy, trying to become one with the main character.

The game features a small open world with dynamic tracking of time. Many events and world changes are time-based. There is a limited time to save the forest. Many encounters are random or can happen only in a certain place and certain time, but the main storyline does not depend on luck.

The game may contain scenes of death. A slight romance is possible, but no sexual content. There is almost no combat.

To date, I thought-out a general storyline, made some scripting, sceneries and dialogs (not all of this is uploaded yet). It will probably take from months to a year to finish (if it will ever be finished).

I’m not a native English speaker, so it will require some proofreading. Maybe a co-author will help with additional ideas and side-stories. But it’s too early for that now.

Why unicorn? We live our lives each day as humans and even in games we are still humans (or at least humanoids). Not many games offer you a chance to be something else.

Right now I'd like to hear your opinions about that kind of story and how much you are interested in it. Its further development depends on your interest.

The Story of a Unicorn

10 years ago

This sounds different, which is good. I look forward to this story.

The Story of a Unicorn

10 years ago
Sounds fun. I'm going to guess that "time-based" will actually mean number of moves or selections in the story? And by "open world" you actually mean "large number of choices to different storylines?"

Definitely sounds fun.

The Story of a Unicorn

10 years ago

"Time-based" means that the game has variables "day" and "time" and your actions (such as traveling, sleeping or chasing butterflies) increase them. As the time advance, certain events happen. Descriptions of scenery also depend on time and day.

"Open world" in this game means that there are different locations, you can travel freely between them and indeed have a large number of choices in each location. Half of the choices are irrelevant to the storyline and are there only to create a deeper immersion into the life of a unicorn. Another half are related to a single main storyline (which has several sub-quests and alternative endings).

And thank you guys for the feedback! :)

The Story of a Unicorn

10 years ago

"Chasing butterflies"

Now I'm really looking forward to this. smiley

The Story of a Unicorn

10 years ago

If you can pull this off, it'll be very cool.

Technical difficulties

10 years ago

Thank you for the support!

If you want to help me finish this story, please, support the 2 proposed small fixes to the scripting system in the Wishing Well. These problems in the scripting system are major obstacles for creating this game.

http://chooseyourstory.com/forums/feature-wishing-well/message/15839

http://chooseyourstory.com/forums/feature-wishing-well/message/15838

Technical difficulties

10 years ago

Unfortunately, you're going to need to Find a workaround, or do it another way.  Figure out how to use what you have to make a game.  it's extremely unlikely any changes to the scripting system will be made anytime soon, since the only person who can make those kind of adjustments is busy with other things.