Merlin Ambrosius was just an electrician working in Britain. His last job was on an archeological site doing the lighting for what was believed to be the home of Merlin the Magician. He accidentally got himself sent back in time to the days of King Arthur, where Merlin Ambrosius became the sorcerer of legend. Did he serve King Arthur well as a trusted advisor? Was he a feared but well-respected as a sorcerer? Or did he get caught trying to fool the medieval prince?
This game was made for the Year's End Contest - Choose Your Own Prompt II. The theme was "8) This story has an original and sensible magic system, built from the ground up. The plot is up to you."
Magic is defined as the power to influence reality by using mysterious or supernatural forces. Rather than having characters learn to shoot fire out of their hands, my magic system is based on having limited technology in the past.
There are two main branches, which focus on different types of "magic." One caution is that some of the smaller pathways are similar, differing only by the puzzle you have to solve and ways you can fail. Also, when choosing between the "Lady of the Lake" myth or the "Sword in the Stone" myth, please note that these tales both involve Excalibur, so the story remains the same until after you make the sword of legend. After that part, these two branches have a different (second) puzzle, which can lead to various endings.
An answer guide is provided for electrical puzzles. For an added challenge, do not use it. Additionally, there is a walkthrough here if you want help finding all 12 endings. Good luck!
Special thanks to Reader82 and poison_mara for proofreading and play-testing for me. Without them, this story would have a few million more errors. Reader82 fixed most of my bad grammar, and poison_mara thought of adding the guide for the electrical puzzles.