ninjapitka, The Master Scrivener
Hello. It's me, Pitka ("Ninja" to my friends), your morality guide. Together, we will embark on a journey filled with lessons on life and ethical behavior, while having fun along the way, of course!
I've written a series of short fables for your benefit. Come, take my hand as we navigate through life's innermost difficulties.
Entry for Bucky's Year's End Contest.
The Providence of Kria consists of two major nations: The Kingdom of Brelia and the tribal territory of Rath. The ten-year peace between Brelia and Rath is quickly unraveling. In attempt to prevent another war, heir to the throne of Brelia, Prince Urijah, is sent on a diplomatic mission to appeal to the Rathans. In your older brother's absence, the burden of defending the kingdom falls to you. Your choices will determine the fate of the kingdom.
Runner-up for Corgi's Unofficial Contest: The Lords of the Land.
9/1/19 Update: Corrected a few punctuation errors
The story adds fantasy elements to events occurring in the 1700s. There are many real life characters and places in the story. Many are factually accurate, and many are not. I highly encourage you to research the people, places, and deities after reading.
Entry for Gower's Battle in the Ruins of a Dead Civilization contest.
1852 - The Territory of New Mexico
The hunt has taken me to to the outer edges of civilization. Out here, lawlessness abides. There are no godly folk. Only heathen. The inner demon in me can relate to the call of anarchy. No rules, being bound by nothing; it sounds like freedom. In the end, that "freedom" is simply the self-indulgent, care-free living that is a poison upon humanity. If killing a man will save society from the infection of lawlessness, then I will gladly do what is necessary.
You eye the journal at your lap. The freshly written ink expands and bleeds to the perfect width of the quill. Satisfied that it won't smear, you shut the book and toss it aside. The meager fire at your feet does little to warm your body, but its original use was already completed. The frail, thin-boned squirrel did little to satisfy your hunger. Still, it would keep you alive until the next meal. You pull the leather waterskin from your pack to gauge how much longer it would last. With a gentle shake, you estimate it'll last a couple more days with strict rationing.
The road is lonely. In a former life, you dreamed about wandering the world without any responsibility or burdens. The reality of the road's harsh living conditions were nothing like the trigger-happy romanticized versions of the lawless west. Here there are no home-cooked meals, no warm body to lie next to yours. It's only you and the necessary task. Someone had to die.
You gaze up at the night sky. It seemed foreign at first. Without city lights to disorient the constellations, it looked like an entirely new sky. If you traveled at a good pace, you'd reach Canyon Diablo by midday. You pull the bone-carved pipe from your pack and light a match against the sole of your foot. You lie down on your bedroll, breathe in the relaxing tobacco, and drift off to sleep...
The Wild West is a dangerous place. Be sure to make good use of that "back" button. I've hidden three achievements throughout the story. Yes, your total score will show if you've discovered them or not. The highest score possible is an 8/8.
Achievements: 1 point each
Epilogue: 5 points
Entry for mizal's Lone Hero contest.
8/28/19 Update: Fixed the symbols appearing in the description
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